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Newbie's campaign idea - comments?
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<blockquote data-quote="CCamfield" data-source="post: 430761" data-attributes="member: 8123"><p>Thanks for the replies! Malachai, my characters are going to be grunts, not in command, at least at the beginning.</p><p></p><p>For actual battles I have a couple of routes in mind:</p><p></p><p>- for action actually played out, I'd use the skirmish system in AEG's Mercenaries. This stays fairly close to the regular system and could be used to simulate action in just the part of the battle where the PCs are, or a skirmish if the players are part of a small group sent to take care of something (take over a village, say).</p><p>- for a very high-level determination of the battle, I'd wing it, or steal ideas from either 7th Sea or the new LOTR game. Both of them have an abstract system for the ebb & flow of the battle.</p><p></p><p>In battles themselves I'd try to pick something dramatic for the players to do, like take a small hill, defend a flag, or have a chance to capture a minor enemy commander. (It'd have to be a minor officer, since they'll only be level 1...)</p><p></p><p>I haven't actually got a map of the city yet! I've been working on a map of the surrounding countryside, first I had a sketch and now I'm fiddling with a program called Izandawo.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 430761, member: 8123"] Thanks for the replies! Malachai, my characters are going to be grunts, not in command, at least at the beginning. For actual battles I have a couple of routes in mind: - for action actually played out, I'd use the skirmish system in AEG's Mercenaries. This stays fairly close to the regular system and could be used to simulate action in just the part of the battle where the PCs are, or a skirmish if the players are part of a small group sent to take care of something (take over a village, say). - for a very high-level determination of the battle, I'd wing it, or steal ideas from either 7th Sea or the new LOTR game. Both of them have an abstract system for the ebb & flow of the battle. In battles themselves I'd try to pick something dramatic for the players to do, like take a small hill, defend a flag, or have a chance to capture a minor enemy commander. (It'd have to be a minor officer, since they'll only be level 1...) I haven't actually got a map of the city yet! I've been working on a map of the surrounding countryside, first I had a sketch and now I'm fiddling with a program called Izandawo. [/QUOTE]
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