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Newbie's campaign idea - comments?
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<blockquote data-quote="CCamfield" data-source="post: 431234" data-attributes="member: 8123"><p>Well, I can't tell you everything about Almara because I haven't worked it all out yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The big hidden plot is that King Mansur's regime - specifically, his secret police - have been keeping in check the secret cult of a near-forgotten demon (I haven't really decided yet) called The Eater of Magic, which is currently trapped or in any case unable to break through to the normal world.</p><p></p><p>When the Sadran forces take the city, the cultists will go on the offensive - they'll start by trying to burn the only library (possibly part of a temple) that has any record of the Eater, and then start stealing magical items and books to sacrifice in an attempt to bring the Eater through. I plan on getting the players a bit mixed up in this but to then take things out of the city - either because they catch one of the local nobility attempting to rape someone, and the authorities want to hush things up and send the players on a scouting mission out of the city... either that, or they learn too much about the cult, and the chief cultist (OF COURSE, actually one of the high-up Sadrans <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) has them "grabbed" and shipped to the orcish salt mines halfway across the desert. That should give a lot of opportunities for adventure in the desert (including meeting some people who can fill the player in on the cult, and quests/ruin-looting to get items with which to fight the cultists), and when the players get back to the city they should be tough enough to take down the cult or perhaps even the demon if it makes it through.</p><p></p><p>(As you can see, I still have some details to work out)</p><p></p><p>The Izandawo mapping program isn't perfect - I highly recommend downloading the sample maps to get an idea of how to do things, because there's little-to-no documentation - but it's not bad. You can download it at <a href="http://www.realmcreator.com/" target="_blank">http://www.realmcreator.com/</a> </p><p></p><p>For instance, I couldn't figure out how to draw walls until I realized that walls are just long rectangles... and there's a very important command only in the menus to colour objects with a texture rather than a plain colour.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 431234, member: 8123"] Well, I can't tell you everything about Almara because I haven't worked it all out yet. :) The big hidden plot is that King Mansur's regime - specifically, his secret police - have been keeping in check the secret cult of a near-forgotten demon (I haven't really decided yet) called The Eater of Magic, which is currently trapped or in any case unable to break through to the normal world. When the Sadran forces take the city, the cultists will go on the offensive - they'll start by trying to burn the only library (possibly part of a temple) that has any record of the Eater, and then start stealing magical items and books to sacrifice in an attempt to bring the Eater through. I plan on getting the players a bit mixed up in this but to then take things out of the city - either because they catch one of the local nobility attempting to rape someone, and the authorities want to hush things up and send the players on a scouting mission out of the city... either that, or they learn too much about the cult, and the chief cultist (OF COURSE, actually one of the high-up Sadrans :) ) has them "grabbed" and shipped to the orcish salt mines halfway across the desert. That should give a lot of opportunities for adventure in the desert (including meeting some people who can fill the player in on the cult, and quests/ruin-looting to get items with which to fight the cultists), and when the players get back to the city they should be tough enough to take down the cult or perhaps even the demon if it makes it through. (As you can see, I still have some details to work out) The Izandawo mapping program isn't perfect - I highly recommend downloading the sample maps to get an idea of how to do things, because there's little-to-no documentation - but it's not bad. You can download it at [url]http://www.realmcreator.com/[/url] For instance, I couldn't figure out how to draw walls until I realized that walls are just long rectangles... and there's a very important command only in the menus to colour objects with a texture rather than a plain colour. [/QUOTE]
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