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newbies guide for Fallout 4
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<blockquote data-quote="pukunui" data-source="post: 9389296" data-attributes="member: 54629"><p>From what I've read, that's not true. The Institute board has greater say over the direction than the director. Apparently, you also can't convince your anti-Institute companions, like Piper, that you intend to change their direction for the better.</p><p></p><p>So from what I can tell, it's a hollow victory.</p><p></p><p>Also, given how much Fallout amps up the unethical, greedy corporate-driven America theme, I figure it's best to make a clean break from the past and let the residents of the Commonwealth build an entirely new civilization.</p><p></p><p>Besides, I just personally align more with the Minutemen and Railroad methods and goals. I have always found it difficult to roleplay in ways that don't align with my personal morals and philosophy. That's why I can never go evil in games.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9389296, member: 54629"] From what I've read, that's not true. The Institute board has greater say over the direction than the director. Apparently, you also can't convince your anti-Institute companions, like Piper, that you intend to change their direction for the better. So from what I can tell, it's a hollow victory. Also, given how much Fallout amps up the unethical, greedy corporate-driven America theme, I figure it's best to make a clean break from the past and let the residents of the Commonwealth build an entirely new civilization. Besides, I just personally align more with the Minutemen and Railroad methods and goals. I have always found it difficult to roleplay in ways that don't align with my personal morals and philosophy. That's why I can never go evil in games. [/QUOTE]
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