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newbies guide for Fallout 4
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<blockquote data-quote="Ruin Explorer" data-source="post: 9391332" data-attributes="member: 18"><p>Yeah this is the key issue with most of Fallout 4's writing - it's entirely superficial. The writers seem unable or unwilling to write from, like, inside the characters or organisations, rather focusing entirely on the external, which leads to them having absolutely no depth whatsoever. The one character they do try to give an internal story, it's utterly clunky and built solely from the yawnsome tropes possible (Kellogg). This ties in to a lot of other issues FO4 has (and which Starfield also has, I note), a lot of which ultimately relate to wanting to railroad the player down a fairly narrow and specific (and frankly bad and badly managed) story, whilst also feeling like because it's BGS game, they have to let you do whatever you want, and side with whoever you want, and they're unwilling to make you feel particularly bad about siding with evil (unlike, say, Obsidian or Larian).</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9391332, member: 18"] Yeah this is the key issue with most of Fallout 4's writing - it's entirely superficial. The writers seem unable or unwilling to write from, like, inside the characters or organisations, rather focusing entirely on the external, which leads to them having absolutely no depth whatsoever. The one character they do try to give an internal story, it's utterly clunky and built solely from the yawnsome tropes possible (Kellogg). This ties in to a lot of other issues FO4 has (and which Starfield also has, I note), a lot of which ultimately relate to wanting to railroad the player down a fairly narrow and specific (and frankly bad and badly managed) story, whilst also feeling like because it's BGS game, they have to let you do whatever you want, and side with whoever you want, and they're unwilling to make you feel particularly bad about siding with evil (unlike, say, Obsidian or Larian). [/QUOTE]
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newbies guide for Fallout 4
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