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General Tabletop Discussion
*Dungeons & Dragons
Newbies reading the MM and DMG?
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<blockquote data-quote="KarinsDad" data-source="post: 6395103" data-attributes="member: 2011"><p>The way you are phrasing it, it sounds like if you catch him metagaming just once, then boom. Out. "I warned you.".</p><p></p><p>You might not be saying that, but if you are, I think that's a bit harsh, that's all. The conversation was about a player who reads the MM and the DMG. To me, that's not a major sin, even if the player does pick up a little knowledge here or there. I suspect that a good majority of people here have read a lot in various DMGs and MMs, and I'd rather have a player join who is heavily into the game enough to read the DMG and MM instead of a player who just casually shows up and doesn't take much interest in the game.</p><p></p><p></p><p>In our group, we have a variety of players. Some like to roleplay more, some like combat more, at least one likes puzzle/problem solving. We balance it out without drawing a heavy line in the sand. Each PC gets their chance to shine, each player gets chances to do what they like.</p><p></p><p></p><p>I do agree that problem players can be disruptive, but I like to give people a few chances first.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6395103, member: 2011"] The way you are phrasing it, it sounds like if you catch him metagaming just once, then boom. Out. "I warned you.". You might not be saying that, but if you are, I think that's a bit harsh, that's all. The conversation was about a player who reads the MM and the DMG. To me, that's not a major sin, even if the player does pick up a little knowledge here or there. I suspect that a good majority of people here have read a lot in various DMGs and MMs, and I'd rather have a player join who is heavily into the game enough to read the DMG and MM instead of a player who just casually shows up and doesn't take much interest in the game. In our group, we have a variety of players. Some like to roleplay more, some like combat more, at least one likes puzzle/problem solving. We balance it out without drawing a heavy line in the sand. Each PC gets their chance to shine, each player gets chances to do what they like. I do agree that problem players can be disruptive, but I like to give people a few chances first. [/QUOTE]
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Newbies reading the MM and DMG?
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