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<blockquote data-quote="Mithreander" data-source="post: 1076724" data-attributes="member: 13791"><p>Hi! I'm very interested, but I'm a newbie... and a newbie withonly access to the 3.0 books. Has much changed? Furthermore, what is needed in the party the most. I looked in the rogue gallery and saw what the others had as players. </p><p></p><p>By and by, I've noticed at least one thing wrong with the characters posted there: Should I say something, or assume that the DM has allowed the exception for a reason?</p><p></p><p>Here is the basis for my character (not sure if it's good to post it here or not... let me know. Once more, this is my first post, so please be gentle!</p><p></p><p><strong>Jollunia</strong></p><p>Female Human Cleric/Wizard 1st/1st lvl 1000/3000 experience</p><p>Neutral Good</p><p>Str 14 +2 ..pts 6</p><p>Dex 14 +2 ..pts 6</p><p>Con 10 +0 ..pts 2</p><p>Int 16 +3 ..pts 10</p><p>Wis 12 +1 ..pts 4</p><p>Cha 12 +1 ..pts 4</p><p></p><p>Hit Points 10</p><p>AC 12, Touch 12, Flat 10</p><p>Init +2 </p><p>BAB +1.25</p><p>Speed 20 (base 30, load 71.4/58, No Armor)</p><p>Fort +2, Ref +4, Will +5</p><p></p><p>+3 Melee, Halfspear, 1d6+2, x3</p><p>+3 Ranged, Halfspear, 1d6+2, x3, 20'r </p><p></p><p>Medium, 5'4" tall, 135 lbs, 25 yrs old</p><p>White Hair, Pale Blue Eyes, Very Pale Skin</p><p></p><p>Speaks common, Draconic, Celestial and Aquan</p><p></p><p>+8 Knowledge(Arcana) (5)</p><p>+8 Knowledge(Nature) (5)</p><p>+8 Knowledge(The Planes) (5)</p><p>+5 Concentration (5)</p><p>+10 Spellcraft (5)</p><p>+3 Wilderness Lore (2.5)</p><p></p><p>Feats</p><p>-Scribe Scroll</p><p>-Extend Spell</p><p>-Energy Substitution(cold)</p><p></p><p>Human Traits</p><p>-Medium size</p><p>-base speed is 30'</p><p>-1 extra feat at 1st level</p><p>-4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p>-Automatic language: Common</p><p>-Bonus Languages: Any</p><p>-Favored Class: Any</p><p></p><p>Cleric Abilities</p><p>-Turn Undead</p><p>-Domains: Knowledge and Water</p><p></p><p>Wizard Abilities</p><p>-Summon Familiar</p><p>-Scribe scoll as a bonus feat</p><p></p><p>Spell Prepared</p><p>0th- Ray of Frost (x3)(w), Guidance(c), Create Water(c), Detect Magic(c)</p><p>1st- Mage Armor(w), Lessor Cold Orb(w), Endure Elements(c), Sheild of Faith(c), Detect Secret Doors(cd)</p><p>NOTE: w=Wizard c=Cleric cd=Cleric Domain</p><p></p><p>Spell Book</p><p>0th- All Cantrips</p><p>1st- Lesser Cold Orb, Mage Armor, Shield, Magic Missile, Charm Person, Monster Summoning I</p><p></p><p>Jollunia has always had an affinity for the cold, and believed that her soul has a direct tie to the north wind and the winter that it brought to her lands. She had studied the weather aspect and then the arcane and finally the ultimate sources of the cold, and never grew tired of the ever expanding demands on her to KNOW about it's source. In her study, she found a particular pull towards WIntra (or the appropriate Winter God(dess) in this world), and joined the clergy, hoping to devine more information. She studied until she came to the decition that expereince is the only thing that will teach her more. Thus, when the opertunity to travel to the new land came, she jumped at the opertunity to learn more!</p><p></p><p>Jollunia seems cold to those that speak to her, as if she has tried to incorporate the spirit of winter into her very personality. This is only half right. Though she does want to become one with the elements of cold and ice, her feeling stem from the loss of her lover in a past adventure. He was a druid, and her main source of knowledge on the natural aspects of her adiction. They had spent hours together, him teaching, her learning, until thier group were over run by goblins. She was able to escape do to a selfless actby the Druid, that took his life. From then on, she's been afraid to express herself, being afraid of hurting herself once more.</p><p></p><p>Jollunia waers white and light blue, mainly. She tends to wear her hair, shoulder length, tied back with a silk cord that matches the color of the winter sky. She wears a white shirt and breeches with a sash of light blue to emphisises her slim figure. Over her shoulder, she has a hooded cloak that matches the color of her sash, though it's lines in white. Over that is a sm shield with a symbol of Wintra (or whoever) carved on it, unless she is carring a backpack, then it's on her left arm. She tends to carry the halfspear in her hand and uses it more as a walking stick then a weapon.</p><p></p><p>Traveling Outfitname (worn, -wt)</p><p></p><p>Halfspear (Right hand, 3wt)</p><p>Small wooden Shield (Left Arm, 5wt)</p><p></p><p>Silver Holy Symbol (Neck, 1wt)</p><p></p><p>Backpack (center back, 2wt)</p><p>Bedroll (below backpack, 5wt) </p><p>200' rope (Across shoulder, 40wt)</p><p></p><p>Waterskin- water (backpack, 4wt) </p><p>5 Torches (backpack, 5wt) </p><p>Flint & Steel (backpack, .1wt)</p><p>Trail Rations- 3 days (backpack, 3wt)</p><p>vail of ink (backpack, .1wt)</p><p>Inkpen (backpack, .1wt)</p><p>Scrollcase (Backpack, .5wt)</p><p>paper (10 sheets) (Scrollcase, 1wt)</p><p></p><p></p><p>Coins- 73gp, 2sp, 5cp (pouch, 1.6wt)</p></blockquote><p></p>
[QUOTE="Mithreander, post: 1076724, member: 13791"] Hi! I'm very interested, but I'm a newbie... and a newbie withonly access to the 3.0 books. Has much changed? Furthermore, what is needed in the party the most. I looked in the rogue gallery and saw what the others had as players. By and by, I've noticed at least one thing wrong with the characters posted there: Should I say something, or assume that the DM has allowed the exception for a reason? Here is the basis for my character (not sure if it's good to post it here or not... let me know. Once more, this is my first post, so please be gentle! [b]Jollunia[/b] Female Human Cleric/Wizard 1st/1st lvl 1000/3000 experience Neutral Good Str 14 +2 ..pts 6 Dex 14 +2 ..pts 6 Con 10 +0 ..pts 2 Int 16 +3 ..pts 10 Wis 12 +1 ..pts 4 Cha 12 +1 ..pts 4 Hit Points 10 AC 12, Touch 12, Flat 10 Init +2 BAB +1.25 Speed 20 (base 30, load 71.4/58, No Armor) Fort +2, Ref +4, Will +5 +3 Melee, Halfspear, 1d6+2, x3 +3 Ranged, Halfspear, 1d6+2, x3, 20'r Medium, 5'4" tall, 135 lbs, 25 yrs old White Hair, Pale Blue Eyes, Very Pale Skin Speaks common, Draconic, Celestial and Aquan +8 Knowledge(Arcana) (5) +8 Knowledge(Nature) (5) +8 Knowledge(The Planes) (5) +5 Concentration (5) +10 Spellcraft (5) +3 Wilderness Lore (2.5) Feats -Scribe Scroll -Extend Spell -Energy Substitution(cold) Human Traits -Medium size -base speed is 30' -1 extra feat at 1st level -4 extra skill points at 1st level and 1 extra skill point at each additional level. -Automatic language: Common -Bonus Languages: Any -Favored Class: Any Cleric Abilities -Turn Undead -Domains: Knowledge and Water Wizard Abilities -Summon Familiar -Scribe scoll as a bonus feat Spell Prepared 0th- Ray of Frost (x3)(w), Guidance(c), Create Water(c), Detect Magic(c) 1st- Mage Armor(w), Lessor Cold Orb(w), Endure Elements(c), Sheild of Faith(c), Detect Secret Doors(cd) NOTE: w=Wizard c=Cleric cd=Cleric Domain Spell Book 0th- All Cantrips 1st- Lesser Cold Orb, Mage Armor, Shield, Magic Missile, Charm Person, Monster Summoning I Jollunia has always had an affinity for the cold, and believed that her soul has a direct tie to the north wind and the winter that it brought to her lands. She had studied the weather aspect and then the arcane and finally the ultimate sources of the cold, and never grew tired of the ever expanding demands on her to KNOW about it's source. In her study, she found a particular pull towards WIntra (or the appropriate Winter God(dess) in this world), and joined the clergy, hoping to devine more information. She studied until she came to the decition that expereince is the only thing that will teach her more. Thus, when the opertunity to travel to the new land came, she jumped at the opertunity to learn more! Jollunia seems cold to those that speak to her, as if she has tried to incorporate the spirit of winter into her very personality. This is only half right. Though she does want to become one with the elements of cold and ice, her feeling stem from the loss of her lover in a past adventure. He was a druid, and her main source of knowledge on the natural aspects of her adiction. They had spent hours together, him teaching, her learning, until thier group were over run by goblins. She was able to escape do to a selfless actby the Druid, that took his life. From then on, she's been afraid to express herself, being afraid of hurting herself once more. Jollunia waers white and light blue, mainly. She tends to wear her hair, shoulder length, tied back with a silk cord that matches the color of the winter sky. She wears a white shirt and breeches with a sash of light blue to emphisises her slim figure. Over her shoulder, she has a hooded cloak that matches the color of her sash, though it's lines in white. Over that is a sm shield with a symbol of Wintra (or whoever) carved on it, unless she is carring a backpack, then it's on her left arm. She tends to carry the halfspear in her hand and uses it more as a walking stick then a weapon. Traveling Outfitname (worn, -wt) Halfspear (Right hand, 3wt) Small wooden Shield (Left Arm, 5wt) Silver Holy Symbol (Neck, 1wt) Backpack (center back, 2wt) Bedroll (below backpack, 5wt) 200' rope (Across shoulder, 40wt) Waterskin- water (backpack, 4wt) 5 Torches (backpack, 5wt) Flint & Steel (backpack, .1wt) Trail Rations- 3 days (backpack, 3wt) vail of ink (backpack, .1wt) Inkpen (backpack, .1wt) Scrollcase (Backpack, .5wt) paper (10 sheets) (Scrollcase, 1wt) Coins- 73gp, 2sp, 5cp (pouch, 1.6wt) [/QUOTE]
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