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Newfoundland [OOC]
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<blockquote data-quote="Thels" data-source="post: 1078345" data-attributes="member: 12176"><p>It's a male all of a sudden? See the IC thread. I guess we could change it around, but if you don't mind, keep it a female.</p><p></p><p>Some remarks about your current character:</p><p></p><p>As far as you know, you only have one feat by now, plus Scribe Scroll. Where did Alertness come from? If it's about the familiar, then please do not put it with your feats, as I'm aware of the familiar bonus and it only counts if your familiar is with you.</p><p></p><p>There's no such thing as Knowledge (Monster). When you want info about certain monsters, take the corresponding knowledge feat, such as Arcana (magical creatures), Dungeoneering (subterran creatures), History (ancient creatures), Nature (wildlife creatures), Religion (undead creatures) or The Planes (outsider creatures).</p><p></p><p>As a Wizard, you start with 120 gold. Both the Composite Longbow and the materials required to summon a Familiar cost 100 gp and the Everburning Torch costs 90 gp, so I don't think you can manage to have either one and still all the rest of your equipment.</p><p></p><p>3.5 elves are proficient with both the Longsword and the Rapier.</p><p></p><p>I strongly suggest not to make a 2nd level character with 3 hit points that only gains 1 hit point per level.</p></blockquote><p></p>
[QUOTE="Thels, post: 1078345, member: 12176"] It's a male all of a sudden? See the IC thread. I guess we could change it around, but if you don't mind, keep it a female. Some remarks about your current character: As far as you know, you only have one feat by now, plus Scribe Scroll. Where did Alertness come from? If it's about the familiar, then please do not put it with your feats, as I'm aware of the familiar bonus and it only counts if your familiar is with you. There's no such thing as Knowledge (Monster). When you want info about certain monsters, take the corresponding knowledge feat, such as Arcana (magical creatures), Dungeoneering (subterran creatures), History (ancient creatures), Nature (wildlife creatures), Religion (undead creatures) or The Planes (outsider creatures). As a Wizard, you start with 120 gold. Both the Composite Longbow and the materials required to summon a Familiar cost 100 gp and the Everburning Torch costs 90 gp, so I don't think you can manage to have either one and still all the rest of your equipment. 3.5 elves are proficient with both the Longsword and the Rapier. I strongly suggest not to make a 2nd level character with 3 hit points that only gains 1 hit point per level. [/QUOTE]
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