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Newish Player Paladin Build Advice needed
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<blockquote data-quote="WarpedAcorn" data-source="post: 7073789" data-attributes="member: 6819400"><p>From personal experience I would shy away from Protection. I would recommend Defense over both options. +1 AC may not sound like much, but many more things will be swinging at you and that 1 point could be the difference between getting another round to attack or falling face first in the muck. </p><p></p><p></p><p></p><p></p><p>Since you have a bunch of odd numbers, this can be a good option if your Str is in an "odd place". Personally, my character has a 17 Str currently and next level I am taking Tavern Brawler to pump it to 18 and because I like the idea of my character being able to Jackie Chan himself out of a situation. Heavy Armor Master is a good way to go too (I would have gone there with my character even though he is level 6, but I have decent Dex and magic Medium Armor).</p><p></p><p>Taking Resilient (Con) is not a bad idea either. Although the question is whether you plan on having Concentration spells running. If not I think it loses a bit of weight.</p><p></p><p>Great Weapon Fighting is pretty much universally agreed to be the ultimate cheesy melee booster. Even without the bonus damage, getting an extra swing after dropping an enemy is awesome. Its a solid choice too if you plan on focusing on the 2-Handed build (also consider Polearm Mastery).</p><p></p><p></p><p></p><p></p><p>My build started off as a 2-Handed big-damage build, but after my party turned out to be all spellcasters and I was the only one in melee...I changed my mind and went with Sword & Shield. So I would say check to see who is your table. If you have a good tank in the group or other people in melee so you can spread the hits around, then go 2-Handed. But if you are going to be up there by yourself, then a Shield will look awfully tempting after the 3rd time you drop (during the first few sessions I was dropping just about every fight and nearly dieing...I was also the only one with heal spells x_X).</p></blockquote><p></p>
[QUOTE="WarpedAcorn, post: 7073789, member: 6819400"] From personal experience I would shy away from Protection. I would recommend Defense over both options. +1 AC may not sound like much, but many more things will be swinging at you and that 1 point could be the difference between getting another round to attack or falling face first in the muck. Since you have a bunch of odd numbers, this can be a good option if your Str is in an "odd place". Personally, my character has a 17 Str currently and next level I am taking Tavern Brawler to pump it to 18 and because I like the idea of my character being able to Jackie Chan himself out of a situation. Heavy Armor Master is a good way to go too (I would have gone there with my character even though he is level 6, but I have decent Dex and magic Medium Armor). Taking Resilient (Con) is not a bad idea either. Although the question is whether you plan on having Concentration spells running. If not I think it loses a bit of weight. Great Weapon Fighting is pretty much universally agreed to be the ultimate cheesy melee booster. Even without the bonus damage, getting an extra swing after dropping an enemy is awesome. Its a solid choice too if you plan on focusing on the 2-Handed build (also consider Polearm Mastery). My build started off as a 2-Handed big-damage build, but after my party turned out to be all spellcasters and I was the only one in melee...I changed my mind and went with Sword & Shield. So I would say check to see who is your table. If you have a good tank in the group or other people in melee so you can spread the hits around, then go 2-Handed. But if you are going to be up there by yourself, then a Shield will look awfully tempting after the 3rd time you drop (during the first few sessions I was dropping just about every fight and nearly dieing...I was also the only one with heal spells x_X). [/QUOTE]
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