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News Digest: D&D Previews and Schedule Change, Pathfinder Playtest Update, DreamWorks Announces RPG
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<blockquote data-quote="FitzTheRuke" data-source="post: 7762170" data-attributes="member: 59816"><p>So far, because of the slow release schedule, I've had quite a few people who just pick up every book that D&D offers. If they find that two books at the same time is too much, it will break them of the habit. Once you've missed one book, you can miss more. Now you're picking-and-choosing. It's not gonna be a lot of people, sure, but why would we want to push *anyone* into not buying a book that they otherwise would?</p><p></p><p>Like I said, I've owned a FLGS for 25 years... actually more of a comic store, and I've seen this phenomenon happen many, many times to comics. The best example I can think of is a publisher called Crossgen. (There's a bigger story there, but I'll skip it). So... Crossgen started with four comics a month. And people who liked Crossgen bought all of them. Then, they launched four more. And people who liked Crossgen bought all eight. (Okay, not everyone, but those who were really into it). Then they launched four more titles... and EVERYONE (and I mean EVERYONE) who bought Crossgen cut back to their favourite three titles. (On average, obviously). I didn't have a single customer who bought all twelve. In fact, I didn't have anyone who bought eight anymore. In fact, I had very few who bought even as many as the initial four. All twelve books SOLD, sure, but the audience was split among the twelve books. A few here, a few there. Every books sold worse than they had done.</p><p></p><p>My point is: Once you hit people's break-point, they are broken.</p><p></p><p>I'm not saying this is a significantly big mistake for 5e. They'll probably get away with it. A few people will even be happy about it. But they should really be very careful about it in the future. When you've got 52 weeks and you only plan to put out three books... it shouldn't be hard to put them out at different times.</p></blockquote><p></p>
[QUOTE="FitzTheRuke, post: 7762170, member: 59816"] So far, because of the slow release schedule, I've had quite a few people who just pick up every book that D&D offers. If they find that two books at the same time is too much, it will break them of the habit. Once you've missed one book, you can miss more. Now you're picking-and-choosing. It's not gonna be a lot of people, sure, but why would we want to push *anyone* into not buying a book that they otherwise would? Like I said, I've owned a FLGS for 25 years... actually more of a comic store, and I've seen this phenomenon happen many, many times to comics. The best example I can think of is a publisher called Crossgen. (There's a bigger story there, but I'll skip it). So... Crossgen started with four comics a month. And people who liked Crossgen bought all of them. Then, they launched four more. And people who liked Crossgen bought all eight. (Okay, not everyone, but those who were really into it). Then they launched four more titles... and EVERYONE (and I mean EVERYONE) who bought Crossgen cut back to their favourite three titles. (On average, obviously). I didn't have a single customer who bought all twelve. In fact, I didn't have anyone who bought eight anymore. In fact, I had very few who bought even as many as the initial four. All twelve books SOLD, sure, but the audience was split among the twelve books. A few here, a few there. Every books sold worse than they had done. My point is: Once you hit people's break-point, they are broken. I'm not saying this is a significantly big mistake for 5e. They'll probably get away with it. A few people will even be happy about it. But they should really be very careful about it in the future. When you've got 52 weeks and you only plan to put out three books... it shouldn't be hard to put them out at different times. [/QUOTE]
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