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News Digest for August 11, 2023
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<blockquote data-quote="Abstruse" data-source="post: 9092586" data-attributes="member: 6669048"><p>Hello everyone, Darryl here with this week’s gaming news! Wizards of the Coast AI artwork update, D&D playtest survey results, ICv2 quarterly industry sales update, and more!</p><p></p><p>For a quick summary of the week’s news, <a href="https://www.youtube.com/@enworldlive" target="_blank">Jessica Hancock will bring you up to speed with EN Live's This Week in TTRPG every Friday</a>.</p><p></p><p>Don’t forget, you can keep up with all the week’s gaming news in detail with <em>Morrus’ Unofficial Tabletop RPG Talk. </em><a href="https://www.enworld.org/threads/podcast-260-gen-con-2023-news.699125/" target="_blank">This week, Morrus, Peter, and Jessica go over all the news from the first days of Gen Con</a>.</p><p></p><p style="text-align: center">[ATTACH=full]292280[/ATTACH]</p><p></p><p>In case you missed it elsewhere on EN World this week:</p><ul> <li data-xf-list-type="ul">The newest issue of <a href="https://www.enworld.org/threads/heres-gate-pass-gazette-18.699159/" target="_blank">the official <em>Level Up: Advanced 5e </em>magazine is here with <em>Gate Pass Gazette #18</em></a>, featuring oceanic exploration challenges, Genie-born heritage and culture options, three new savant archetypes, and more!</li> <li data-xf-list-type="ul">EN5ider #528 features <a href="https://www.enworld.org/threads/magic-psionics-doors%E2%80%94nothing-is-safe.699114/" target="_blank">the troublingly annoying Portal Pests, a collection of creatures able to spread chaos and havoc using teleportation</a>.</li> <li data-xf-list-type="ul">EN5ider #529 offers <a href="https://www.enworld.org/threads/reward-adventurers-that-embrace-multiclassing.699220/" target="_blank">new options for arcane multiclassing with Multiclass Magic, spells specifically designed for multiclassed characters</a>.</li> <li data-xf-list-type="ul">Dawn Dalton covers the <a href="https://www.enworld.org/threads/whats-next-for-starfinder.699173/" target="_blank">big changes coming to <em>Starfinder </em>including the EN World exclusive spoiler about the fate of one of the Pact World planets</a>.</li> <li data-xf-list-type="ul">The ENnie Award Winners for 2023 <a href="https://www.enworld.org/threads/congratulations-to-2023s-ennies-award-winners.699128/" target="_blank">were announced with <em>Vaesen: Mythic Britain & Ireland </em>taking the Product of the Year honors</a>.</li> <li data-xf-list-type="ul">Beth Rimmels reviewed the new novel <em><a href="https://www.enworld.org/threads/dragonlance-dragons-of-fate-review.699047/" target="_blank">Classic Dragonlance: Dragons of Fate: Dragonlance Destinies Volume 2: A Dungeons & Dragons Novel</a></em> by Margaret Weis and Tracy Hickman.</li> <li data-xf-list-type="ul">EN World’s own darjr was at Gen Con and <a href="https://www.enworld.org/threads/book-deck-of-many-things-sneak-peek.699136/" target="_blank">got a sneak peek at the upcoming <em>Deck of Many Things </em>boxed set with a look at a few of the included cards and cover of the sourcebook</a>.</li> <li data-xf-list-type="ul">Two big announcements from <em>Dungeons & Dragons Adventure League </em><a href="https://www.enworld.org/threads/d-d-adventurers-league-welcomes-two-huge-announcements.699153/" target="_blank">involving the sourcebook <em>Bigby Presents: Glory of the Giants </em>and the free D&D Beyond adventure <em>Giants of the Star Forge</em></a>.</li> <li data-xf-list-type="ul">Gen Con isn’t the only gaming convention of the summer, and <a href="https://www.enworld.org/threads/rpg-evolution-terrificon-con-report.699050/" target="_blank">Michael Tresca has a report on the comics/gaming/cosplay convention Terrificon in Connecticut</a>.</li> <li data-xf-list-type="ul">Don’t miss out on <a href="https://www.enworld.org/threads/rpg-crowdfunding-news-%E2%80%93-world-of-battlezoo-trinity-continuum-garbage-glory-and-more.699072/" target="_blank">the newest RPG crowdfunding projects ending soon with Egg Embry’s RPG Crowdfunding News</a>.</li> <li data-xf-list-type="ul">Keep up with <a href="https://www.enworld.org/threads/rpg-print-news-%E2%80%93-free-league-legendary-renegade-and-more.699020/" target="_blank">all the new print RPG releases with Charles Dunwoody’s RPG Print News</a>.</li> <li data-xf-list-type="ul">Find the big <a href="https://www.enworld.org/threads/freebies-sales-and-charity-bundles-for-august-6-2023.699141/" target="_blank">TTRPG sales, bundles, and charity fundraisers with the Freebies, Sales, and Charity Bundles News</a>.</li> </ul> <p style="text-align: center">[ATTACH=full]292281[/ATTACH]</p><p></p><p>It’s been six months, so time for more controversy from Wizards of the Coast! Starting late Friday night, <a href="https://www.enworld.org/threads/glory-of-the-giants-ai-enhanced-art.699127/" target="_blank">allegations came out that artwork in the upcoming sourcebook <em>Bigby Presents: Glory of the Giants </em>was enhanced by algorithmic image generation software</a> (commonly known as “AI art”). The allegations began after an interview with freelance artist Ilya Shkipin with <a href="https://aiartweekly.com/interviews/ilya-shkipin" target="_blank">an online magazine AI Art Weekly from December 2022</a> was discovered where Shkipin outlined his process for using “AI” in his workflow. Social media users began to speculate whether these processes were used on Shkipin’s art in <em>Glory of the Giants</em>. Shkipin posted a now-deleted Twitter thread showing that the artwork was hand-created but algorithmically “enhanced”:</p><p></p><p>There is recent controversy on whether these illustrations I made were ai generated. AI was used in the process to generate certain details or polish and editing. To shine some light on the process I'm attaching earlier versions of the illustrations before ai had been applied to enhance details. As you can see a lot of painted elements were enhanced with ai rather than generated from ground up.</p><p></p><p style="text-align: center">[ATTACH=full]292282[/ATTACH]</p><p></p><p>The controversy deepened when another freelance artist, April Prime, expressed concerns that her own concept artwork used as the basis for some of Shkipin’s work was used in algorithmic generation. Prime was hired to do concept artwork for the D&D sourcebook, but <a href="https://twitter.com/April_Prime/status/1687880177060364288" target="_blank">according to a clarification made on Twitter</a>, was not available to complete the interior artwork “due to a move overseas”. <a href="https://bsky.app/profile/april-prime.bsky.social/post/3k46ulzvfmc2i" target="_blank">In a post on Bluesky</a> (which can only be viewed by those with accounts on the invite-only social media service, Prime said:</p><p></p><p></p><p></p><p>Shkipin denied that Prime’s work was used in generation, stating in a pair of tweets:</p><p></p><p></p><p></p><p>A large part of the controversy surrounding algorithmic generative software is the sourcing of the databases for these programs, with many accusations of unethically “scraped” content from artists without their permission. Additionally, many services providing algorithmic generation have as part of their Terms of Service that any material submitted to the algorithm such as images or text can be added to the algorithm’s database to help “train” the algorithm. The source of material in algorithmic databases has been <a href="https://www.europarl.europa.eu/news/en/headlines/society/20230601STO93804/eu-ai-act-first-regulation-on-artificial-intelligence" target="_blank">a large part of debates on regulating the technology in the European Union</a>, and was <a href="https://gizmodo.com/prosecraft-books-shut-down-ai-algorithms-novel-fiction-1850715319" target="_blank">at the center of the controversy around literary analysis algorithm site Prosecraft</a>, which scraped the works of over 10,000 mainstream published authors without permission. Meanwhile, Wizards of the Coast previously ran into controversy this past January along with the OGL fiasco, <a href="https://www.enworld.org/threads/wotc-we-are-not-making-ai-dungeon-masters.694638/" target="_blank">having to refute rumors of “AI Dungeonmasters”</a>.</p><p></p><p style="text-align: center">[ATTACH=full]292283[/ATTACH]</p><p></p><p><a href="https://www.enworld.org/threads/wotc-artists-must-refrain-from-using-ai-art-generation.699147/" target="_blank">Wizards of the Coast made a statement via the D&D Beyond Twitter account addressing the controversy on Saturday</a>.</p><p></p><p></p><p></p><p>The Onion weighed in on the controversy, <a href="https://www.theonion.com/dungeons-dragons-bans-ai-art-1850718962" target="_blank">posting a satirical article “Dungeons & Dragons Bans AI Art”</a> featuring fictional “quotes” from people giving their opinions, including one from Josiah Ratliff, Singoloist, saying “The only emotionless beings that should be creating D&D art are its fans.”</p><p></p><p style="text-align: center">[ATTACH=full]292284[/ATTACH]</p><p></p><p><a href="https://www.youtube.com/watch?v=P459wTB9NMs" target="_blank">Wizards of the Coast released a video featuring Todd Kenreck and Jeremy Crawford discussing the survey results from the Playtest 5 packet</a>. A quick note to help interpret the numbers: Wizards of the Coast sees anything below 70% satisfaction as an aspect of the game that needs work and anything under 60% needs to go back to the drawing board.</p><p></p><p>Weapon Mastery scored 80% with each individual property (except flex) scoring at over 80%. So weapon mastery will definitely be in the 2024 update with more integrations of that system expected in Unearthed Arcana Playtest 7. Despite being the most numerically advantageous property, flex scored low as players want the new abilities to add more tactical options, which flex's flat bonus didn't provide.</p><p></p><p>The Barbarian class got 77% satisfaction with most features scoring over 80% including as the average of all class abilities (so people like the class mechanics more than they like the class as a whole). The Path of the Berserker subclass got 84% percent satisfaction, which got an “Oh my god” from Crawford as the Berserker subclass was previously at under 30% satisfaction.</p><p></p><p>The Fighter got 75% for the class, but also had over 80% for individual class features. The Champion subclass went from 54% in the original version to 74% in the updated iteration. Players liked the fighter class not only utilizing the new weapon mastery feature but also being the best at it by having the most options.</p><p></p><p>The Sorcerer went from 61% to 72% with the updates, getting a mixed response for the new sorcerer-specific spells and excitement for the revised metamagic. Also, surveys show that players prefer classes to have their own unique spell lists similar to the original 2014 version. Meanwhile, the subclass Draconic Sorcerer got 73% satisfaction that “wasn’t as typically high as we see with this subclass”. Players enjoyed the draconic resilience and elemental affinity class abilities with scores for those in the mid-80s, while the reliance on dragon wings for the sorcerer-specific spells and characters not having the wings out all the time dragged the subclass down. This will be addressed in future playtests already as classes will go back to unlocking subclass features at levels unique to each class rather than standardizing them, which was already determined to be an unpopular move.</p><p></p><p>Players were dissatisfied with the Warlock’s new spellcasting approach as players prefer the distinctiveness of pact magic over the more standard spellcasting ability. Therefore, pact magic will come back in a future playtest with tweaks to give the class greater access to spellcasting abilities compared to the 2014 version. Also, the spellcasting ability score will be set rather than variable, bringing the class back in line with other classes, and the class will have more options for Eldritch Invocations.</p><p></p><p>Finally, the Wizard got a “mixed reception” with a satisfaction of 70% and individual class features averaging out closer to 78%. The main reason for the lower opinion of the perennially well-polling class is that players want wizards to go back to having their own spell list. Similar to the fighter being the best at weapons, players want the wizard to be the best at arcane magic, and sharing the spell list with other arcane casters waters down the class. The Evoker subclass scored well with individual class features at 79% and 80%, so changes there will mostly be about tweaks to make it just a little better.</p><p></p><p style="text-align: center">[ATTACH=full]292285[/ATTACH]</p><p></p><p><a href="https://www.kickstarter.com/projects/432417423/shadow-of-the-weird-wizard" target="_blank">Robert J. Schwalb launched the much-anticipated crowdfunding effort for his new game, <em>Shadow of the Weird Wizard</em></a>. The game is a family-friendly spin-off of the more grimdark and heavy metal inspired <em>Shadow of the Demon Lord </em>RPG, using the same streamlined d20-based mechanics as the previous game with a more traditional fantasy setting. The 350-page core rulebook features the complete game rules including four easy-to-learn novice paths plus 40 expert paths and over 100 master paths for character customization along with 33 traditions of magic each with four magical talents and eighteen spells cover all tiers of play. The <em>Secrets of the Weird Wizard </em>rulebook for the Sage (gamemaster) will be about 325 pages with guidance for running games, a “slew” of traps and hazards, a full bestiary with over 100 foes of all levels, a dozen optional ancestries for player characters, and guidelines for making your own quests. The PDF of the player’s guide is available for $14 while a $49 pledge gets both rulebooks plus a quest and digital stretch goal rewards and the $99 level adds on physical copies of both books. The Kickstarter funded within minutes and will unlock stretch goals until Thursday, September 7.</p><p></p><p>[ATTACH=full]292286[/ATTACH]</p><p></p><p><a href="https://twitter.com/samreich/status/1688955479765155840" target="_blank">Sam Reich of Dropout announced that production on shows for the network will resume, including the RPG show <em>Dimension 20</em></a>. Previously, it was believed that <em>Dimension 20 </em>may not be able to return once previously recorded episodes were aired due to the SAG-AFTRA strike. Reich said in the Twitter thread that previous statements were made in misunderstanding of the scope of the strikes. From the thread:</p><p></p><p></p><p></p><p>Reich closed out the thread by <a href="https://entertainmentcommunity.org/" target="_blank">promoting the Entertainment Community Fund</a>, a charity providing resources and emergency financial assistance to performers and crew members affected by the strike or other hardships.</p><p></p><p>The announcement comes at just the right time, as on August 8, <a href="https://www.youtube.com/watch?v=9riE94Kkwq4" target="_blank">Dropout announced <em>Dimension 20: Mentopolis</em> and posted a trailer</a>. The six-episode series uses the <em>Kids on Bikes </em>system in a game where each player takes on the role of a citizen of the mindscape city of Elias Hodge (similar to the film <em>Inside </em>or the 1990s TV series <em>Herman’s Head</em>. Brennan Lee Mulligan will serve as gamemaster for the cast including Hank Green, Freddie Wong, Danielle Radford, Alex Song-Xia, Siobhan Thompson, and Mike Trapp. <a href="http://dropout.tv/" target="_blank">The first episode premiered this past Wednesday on dropout.tv</a>.</p><p></p><p style="text-align: center">[ATTACH=full]292287[/ATTACH]</p><p></p><p><a href="https://www.gencon.com/press/2023-post-show" target="_blank">Gen Con has bounced back from the pandemic and set a new attendance record with over 70,000 attendees this year</a>. The previous record was set in 2019 and, while the press release does not include precise numbers, attendance numbers for that year were reported as “over 65,000” and “nearly 70,000” in local Indianapolis press. The attendance record announcement was coupled with a statement that Gen Con has renewed its contract with the city of Indianapolis through 2030. This is good news for the city as the convention generates nearly $75 million in economic impact for local businesses, but comes after much controversy due to <a href="https://www.polygon.com/23298755/gencon-abortion-indiana-conservative-near-total-ban-protest-moving-new-venue" target="_blank">political issues surrounding the state of Indiana in previous years</a> and issues with housing causing many to have difficulty finding hotel rooms for the convention. <a href="https://www.indystar.com/story/news/local/indianapolis/2023/08/07/gen-con-renews-contract-with-indianapolis-through-2030/70541293007/" target="_blank">Local paper IndyStar reports</a> that the $200 million expansion of the Indianapolis Convention Center and the construction of the $500 million Signa by Hilton hotel along was a “driving factor in Gen Con’s decision to renew its contract”.</p><p></p><p>Also reported by the IndyStar, <a href="https://www.indystar.com/story/news/crime/2023/08/05/gen-con-gaming-cards-stolen-at-gaming-convention-in-indianapolis/70535268007/" target="_blank">this year’s big controversy was the theft of around $300,000 worth of merchandise from the convention</a>. The thieves used a pallet jack to steal sealed boxes of <em>Magic: The Gathering </em>cards, mostly booster boxes and <em>Commander Masters </em>sets, from the staging area of vendor Pastime Comics & Games. The $300,000 claim comes from wholesale prices for the lost goods, not the retail or aftermarket value of the cards. No arrests have been made, but the IMPD has stated they have two persons of interests who are residents of New York City that investigators would like to speak with.</p><p></p><p style="text-align: center">[ATTACH=full]292288[/ATTACH]</p><p></p><p><a href="https://icv2.com/articles/markets/view/54819/ogl-mis-step-shakes-up-rpg-business" target="_blank">ICv2 released its quarterly industry report on the tabletop gaming industry for Spring 2023</a>. The headline says “OGL Mis-Step Shakes Up the RPG Business”, but you can’t really tell from the sales ranking charts as <em>Dungeons & Dragons </em>is still at number one followed by <em>Pathfinder </em>in second place with the usual shuffling of the next three spots taking place: <em>Avatar Legends </em>at #3, <em>Vampire: The Masquerade </em>at #4, and <em>Dark Souls RPG </em>at #5. However, the chart doesn’t reflect the events as much as it seems other games, particularly <em>Pathfinder</em>, benefitted greatly from the OGL kerfluffle (yes, after all the times I’ve referenced it I’m running out of words to describe it) with the release of <em>Dungeons & Dragons: Honor Among Thieves </em>acting less as a sales booster and more preventing a sales decline for the quarter.</p><p></p><p>ICv2 also posted an update on their data collection methods despite making no major changes to their methodology in 2022:</p><p></p><p>Our primary means of collecting data about hobby games sales is interviews with key industry figures with good visibility to sales in various subcategories and channels. We also review data released by publicly traded companies, publicly available NPD data, and Kickstarter data and analysis. There were no major changes in methodology for 2022.</p><p></p><p><a href="https://icv2.com/articles/markets/view/54762/hobby-game-sales-up-7-2022" target="_blank">ICv2 published reports on the industry cover the fiscal year of 2022</a> which showed a 7% growth over 2021 with demand normalizing to pre-COVID levels. In other tabletop industry news for the Spring 2023 quarter, <a href="https://icv2.com/articles/markets/view/54781/games-workshop-slims-down-channel-battletech-bulks-up-d-d-declines" target="_blank">Games Workshop held onto the top spot in miniature sales despite being slow on restocks during the quarter</a>, with Catalyst Game Labs stepping up with the expansion to the <em>BattleTech </em>line rising them up to the #3 spot behind <em>Nolzur’s Marvelous Miniatures </em>D&D mini line from WizKids. <a href="https://icv2.com/articles/markets/view/54771/top-brands-drive-modest-tcg-growth" target="_blank">No big changes to the CCG market</a> with <em>Magic: The Gathering, Pokemon, </em>and <em>Yu-Gi-Oh </em>taking the top three spots. <a href="https://icv2.com/articles/markets/view/54802/board-card-game-sales-softer" target="_blank">Board and card games are down from expectations</a>, likely due to inflation costs reducing demand for leisure purchases, with <em>Wingspan </em>on top of board games and <em>Codenames </em>at the head of card/dice games for the quarter.</p><p></p><p>In other financial news, <a href="https://icv2.com/articles/news/view/54787/wotc-digital-gaming-down-q2" target="_blank">ICv2 reports that sales for Wizards of the Coast and Digital Gaming were down 11% in Q2 2023</a>. Sales for the quarter were $375.6 million, down from $419.8 million for the same quarter the previous year. The slump comes from a combination of a $25 million write-off on <em>Dungeons & Dragons: Honor Among Thieves </em>and a downturn in <em>Magic: The Gathering </em>sales, which dropped 15%. Wizards of the Coast blamed the lower sales numbers for <em>Magic </em>on the release timing, which placed the big <em>Lord of the Rings: Tales of Middle Earth </em>release at the end of the quarter with revenue from those sales coming in Q3 2023. CEO Chris Cocks said that the <em>Lord of the Rings </em>set “is more of an evergreen set that will have a longer tail”. Meanwhile, <em>Dungeons & Dragons </em>sales were up for the quarter along with two million new registered users for D&D Beyond during the first half of the year. Operating profit for the quarter was only $142.3 million.</p><p></p><p></p><p>That’s all from me for this week! Don’t forget <a href="https://www.patreon.com/enworld" target="_blank">to support our Patreon</a> to bring you more gaming news content. Until next time, may all your hits be crits! <em>Note: Links to Amazon, Humble Store, Humble Bundle, and/or DriveThru may contain affiliate links with the proceeds going to the author of this column.</em></p></blockquote><p></p>
[QUOTE="Abstruse, post: 9092586, member: 6669048"] Hello everyone, Darryl here with this week’s gaming news! Wizards of the Coast AI artwork update, D&D playtest survey results, ICv2 quarterly industry sales update, and more! For a quick summary of the week’s news, [URL='https://www.youtube.com/@enworldlive']Jessica Hancock will bring you up to speed with EN Live's This Week in TTRPG every Friday[/URL]. Don’t forget, you can keep up with all the week’s gaming news in detail with [I]Morrus’ Unofficial Tabletop RPG Talk. [/I][URL='https://www.enworld.org/threads/podcast-260-gen-con-2023-news.699125/']This week, Morrus, Peter, and Jessica go over all the news from the first days of Gen Con[/URL]. [CENTER][ATTACH type="full"]292280[/ATTACH][/CENTER] In case you missed it elsewhere on EN World this week: [LIST] [*]The newest issue of [URL='https://www.enworld.org/threads/heres-gate-pass-gazette-18.699159/']the official [I]Level Up: Advanced 5e [/I]magazine is here with [I]Gate Pass Gazette #18[/I][/URL], featuring oceanic exploration challenges, Genie-born heritage and culture options, three new savant archetypes, and more! [*]EN5ider #528 features [URL='https://www.enworld.org/threads/magic-psionics-doors%E2%80%94nothing-is-safe.699114/']the troublingly annoying Portal Pests, a collection of creatures able to spread chaos and havoc using teleportation[/URL]. [*]EN5ider #529 offers [URL='https://www.enworld.org/threads/reward-adventurers-that-embrace-multiclassing.699220/']new options for arcane multiclassing with Multiclass Magic, spells specifically designed for multiclassed characters[/URL]. [*]Dawn Dalton covers the [URL='https://www.enworld.org/threads/whats-next-for-starfinder.699173/']big changes coming to [I]Starfinder [/I]including the EN World exclusive spoiler about the fate of one of the Pact World planets[/URL]. [*]The ENnie Award Winners for 2023 [URL='https://www.enworld.org/threads/congratulations-to-2023s-ennies-award-winners.699128/']were announced with [I]Vaesen: Mythic Britain & Ireland [/I]taking the Product of the Year honors[/URL]. [*]Beth Rimmels reviewed the new novel [I][URL='https://www.enworld.org/threads/dragonlance-dragons-of-fate-review.699047/']Classic Dragonlance: Dragons of Fate: Dragonlance Destinies Volume 2: A Dungeons & Dragons Novel[/URL][/I] by Margaret Weis and Tracy Hickman. [*]EN World’s own darjr was at Gen Con and [URL='https://www.enworld.org/threads/book-deck-of-many-things-sneak-peek.699136/']got a sneak peek at the upcoming [I]Deck of Many Things [/I]boxed set with a look at a few of the included cards and cover of the sourcebook[/URL]. [*]Two big announcements from [I]Dungeons & Dragons Adventure League [/I][URL='https://www.enworld.org/threads/d-d-adventurers-league-welcomes-two-huge-announcements.699153/']involving the sourcebook [I]Bigby Presents: Glory of the Giants [/I]and the free D&D Beyond adventure [I]Giants of the Star Forge[/I][/URL]. [*]Gen Con isn’t the only gaming convention of the summer, and [URL='https://www.enworld.org/threads/rpg-evolution-terrificon-con-report.699050/']Michael Tresca has a report on the comics/gaming/cosplay convention Terrificon in Connecticut[/URL]. [*]Don’t miss out on [URL='https://www.enworld.org/threads/rpg-crowdfunding-news-%E2%80%93-world-of-battlezoo-trinity-continuum-garbage-glory-and-more.699072/']the newest RPG crowdfunding projects ending soon with Egg Embry’s RPG Crowdfunding News[/URL]. [*]Keep up with [URL='https://www.enworld.org/threads/rpg-print-news-%E2%80%93-free-league-legendary-renegade-and-more.699020/']all the new print RPG releases with Charles Dunwoody’s RPG Print News[/URL]. [*]Find the big [URL='https://www.enworld.org/threads/freebies-sales-and-charity-bundles-for-august-6-2023.699141/']TTRPG sales, bundles, and charity fundraisers with the Freebies, Sales, and Charity Bundles News[/URL]. [/LIST] [CENTER][ATTACH type="full"]292281[/ATTACH][/CENTER] It’s been six months, so time for more controversy from Wizards of the Coast! Starting late Friday night, [URL='https://www.enworld.org/threads/glory-of-the-giants-ai-enhanced-art.699127/']allegations came out that artwork in the upcoming sourcebook [I]Bigby Presents: Glory of the Giants [/I]was enhanced by algorithmic image generation software[/URL] (commonly known as “AI art”). The allegations began after an interview with freelance artist Ilya Shkipin with [URL='https://aiartweekly.com/interviews/ilya-shkipin']an online magazine AI Art Weekly from December 2022[/URL] was discovered where Shkipin outlined his process for using “AI” in his workflow. Social media users began to speculate whether these processes were used on Shkipin’s art in [I]Glory of the Giants[/I]. Shkipin posted a now-deleted Twitter thread showing that the artwork was hand-created but algorithmically “enhanced”: There is recent controversy on whether these illustrations I made were ai generated. AI was used in the process to generate certain details or polish and editing. To shine some light on the process I'm attaching earlier versions of the illustrations before ai had been applied to enhance details. As you can see a lot of painted elements were enhanced with ai rather than generated from ground up. [CENTER][ATTACH type="full"]292282[/ATTACH][/CENTER] The controversy deepened when another freelance artist, April Prime, expressed concerns that her own concept artwork used as the basis for some of Shkipin’s work was used in algorithmic generation. Prime was hired to do concept artwork for the D&D sourcebook, but [URL='https://twitter.com/April_Prime/status/1687880177060364288']according to a clarification made on Twitter[/URL], was not available to complete the interior artwork “due to a move overseas”. [URL='https://bsky.app/profile/april-prime.bsky.social/post/3k46ulzvfmc2i']In a post on Bluesky[/URL] (which can only be viewed by those with accounts on the invite-only social media service, Prime said: Shkipin denied that Prime’s work was used in generation, stating in a pair of tweets: A large part of the controversy surrounding algorithmic generative software is the sourcing of the databases for these programs, with many accusations of unethically “scraped” content from artists without their permission. Additionally, many services providing algorithmic generation have as part of their Terms of Service that any material submitted to the algorithm such as images or text can be added to the algorithm’s database to help “train” the algorithm. The source of material in algorithmic databases has been [URL='https://www.europarl.europa.eu/news/en/headlines/society/20230601STO93804/eu-ai-act-first-regulation-on-artificial-intelligence']a large part of debates on regulating the technology in the European Union[/URL], and was [URL='https://gizmodo.com/prosecraft-books-shut-down-ai-algorithms-novel-fiction-1850715319']at the center of the controversy around literary analysis algorithm site Prosecraft[/URL], which scraped the works of over 10,000 mainstream published authors without permission. Meanwhile, Wizards of the Coast previously ran into controversy this past January along with the OGL fiasco, [URL='https://www.enworld.org/threads/wotc-we-are-not-making-ai-dungeon-masters.694638/']having to refute rumors of “AI Dungeonmasters”[/URL]. [CENTER][ATTACH type="full"]292283[/ATTACH][/CENTER] [URL='https://www.enworld.org/threads/wotc-artists-must-refrain-from-using-ai-art-generation.699147/']Wizards of the Coast made a statement via the D&D Beyond Twitter account addressing the controversy on Saturday[/URL]. The Onion weighed in on the controversy, [URL='https://www.theonion.com/dungeons-dragons-bans-ai-art-1850718962']posting a satirical article “Dungeons & Dragons Bans AI Art”[/URL] featuring fictional “quotes” from people giving their opinions, including one from Josiah Ratliff, Singoloist, saying “The only emotionless beings that should be creating D&D art are its fans.” [CENTER][ATTACH type="full"]292284[/ATTACH][/CENTER] [URL='https://www.youtube.com/watch?v=P459wTB9NMs']Wizards of the Coast released a video featuring Todd Kenreck and Jeremy Crawford discussing the survey results from the Playtest 5 packet[/URL]. A quick note to help interpret the numbers: Wizards of the Coast sees anything below 70% satisfaction as an aspect of the game that needs work and anything under 60% needs to go back to the drawing board. Weapon Mastery scored 80% with each individual property (except flex) scoring at over 80%. So weapon mastery will definitely be in the 2024 update with more integrations of that system expected in Unearthed Arcana Playtest 7. Despite being the most numerically advantageous property, flex scored low as players want the new abilities to add more tactical options, which flex's flat bonus didn't provide. The Barbarian class got 77% satisfaction with most features scoring over 80% including as the average of all class abilities (so people like the class mechanics more than they like the class as a whole). The Path of the Berserker subclass got 84% percent satisfaction, which got an “Oh my god” from Crawford as the Berserker subclass was previously at under 30% satisfaction. The Fighter got 75% for the class, but also had over 80% for individual class features. The Champion subclass went from 54% in the original version to 74% in the updated iteration. Players liked the fighter class not only utilizing the new weapon mastery feature but also being the best at it by having the most options. The Sorcerer went from 61% to 72% with the updates, getting a mixed response for the new sorcerer-specific spells and excitement for the revised metamagic. Also, surveys show that players prefer classes to have their own unique spell lists similar to the original 2014 version. Meanwhile, the subclass Draconic Sorcerer got 73% satisfaction that “wasn’t as typically high as we see with this subclass”. Players enjoyed the draconic resilience and elemental affinity class abilities with scores for those in the mid-80s, while the reliance on dragon wings for the sorcerer-specific spells and characters not having the wings out all the time dragged the subclass down. This will be addressed in future playtests already as classes will go back to unlocking subclass features at levels unique to each class rather than standardizing them, which was already determined to be an unpopular move. Players were dissatisfied with the Warlock’s new spellcasting approach as players prefer the distinctiveness of pact magic over the more standard spellcasting ability. Therefore, pact magic will come back in a future playtest with tweaks to give the class greater access to spellcasting abilities compared to the 2014 version. Also, the spellcasting ability score will be set rather than variable, bringing the class back in line with other classes, and the class will have more options for Eldritch Invocations. Finally, the Wizard got a “mixed reception” with a satisfaction of 70% and individual class features averaging out closer to 78%. The main reason for the lower opinion of the perennially well-polling class is that players want wizards to go back to having their own spell list. Similar to the fighter being the best at weapons, players want the wizard to be the best at arcane magic, and sharing the spell list with other arcane casters waters down the class. The Evoker subclass scored well with individual class features at 79% and 80%, so changes there will mostly be about tweaks to make it just a little better. [CENTER][ATTACH type="full"]292285[/ATTACH][/CENTER] [URL='https://www.kickstarter.com/projects/432417423/shadow-of-the-weird-wizard']Robert J. Schwalb launched the much-anticipated crowdfunding effort for his new game, [I]Shadow of the Weird Wizard[/I][/URL]. The game is a family-friendly spin-off of the more grimdark and heavy metal inspired [I]Shadow of the Demon Lord [/I]RPG, using the same streamlined d20-based mechanics as the previous game with a more traditional fantasy setting. The 350-page core rulebook features the complete game rules including four easy-to-learn novice paths plus 40 expert paths and over 100 master paths for character customization along with 33 traditions of magic each with four magical talents and eighteen spells cover all tiers of play. The [I]Secrets of the Weird Wizard [/I]rulebook for the Sage (gamemaster) will be about 325 pages with guidance for running games, a “slew” of traps and hazards, a full bestiary with over 100 foes of all levels, a dozen optional ancestries for player characters, and guidelines for making your own quests. The PDF of the player’s guide is available for $14 while a $49 pledge gets both rulebooks plus a quest and digital stretch goal rewards and the $99 level adds on physical copies of both books. The Kickstarter funded within minutes and will unlock stretch goals until Thursday, September 7. [ATTACH type="full"]292286[/ATTACH] [URL='https://twitter.com/samreich/status/1688955479765155840']Sam Reich of Dropout announced that production on shows for the network will resume, including the RPG show [I]Dimension 20[/I][/URL]. Previously, it was believed that [I]Dimension 20 [/I]may not be able to return once previously recorded episodes were aired due to the SAG-AFTRA strike. Reich said in the Twitter thread that previous statements were made in misunderstanding of the scope of the strikes. From the thread: Reich closed out the thread by [URL='https://entertainmentcommunity.org/']promoting the Entertainment Community Fund[/URL], a charity providing resources and emergency financial assistance to performers and crew members affected by the strike or other hardships. The announcement comes at just the right time, as on August 8, [URL='https://www.youtube.com/watch?v=9riE94Kkwq4']Dropout announced [I]Dimension 20: Mentopolis[/I] and posted a trailer[/URL]. The six-episode series uses the [I]Kids on Bikes [/I]system in a game where each player takes on the role of a citizen of the mindscape city of Elias Hodge (similar to the film [I]Inside [/I]or the 1990s TV series [I]Herman’s Head[/I]. Brennan Lee Mulligan will serve as gamemaster for the cast including Hank Green, Freddie Wong, Danielle Radford, Alex Song-Xia, Siobhan Thompson, and Mike Trapp. [URL='http://dropout.tv/']The first episode premiered this past Wednesday on dropout.tv[/URL]. [CENTER][ATTACH type="full"]292287[/ATTACH][/CENTER] [URL='https://www.gencon.com/press/2023-post-show']Gen Con has bounced back from the pandemic and set a new attendance record with over 70,000 attendees this year[/URL]. The previous record was set in 2019 and, while the press release does not include precise numbers, attendance numbers for that year were reported as “over 65,000” and “nearly 70,000” in local Indianapolis press. The attendance record announcement was coupled with a statement that Gen Con has renewed its contract with the city of Indianapolis through 2030. This is good news for the city as the convention generates nearly $75 million in economic impact for local businesses, but comes after much controversy due to [URL='https://www.polygon.com/23298755/gencon-abortion-indiana-conservative-near-total-ban-protest-moving-new-venue']political issues surrounding the state of Indiana in previous years[/URL] and issues with housing causing many to have difficulty finding hotel rooms for the convention. [URL='https://www.indystar.com/story/news/local/indianapolis/2023/08/07/gen-con-renews-contract-with-indianapolis-through-2030/70541293007/']Local paper IndyStar reports[/URL] that the $200 million expansion of the Indianapolis Convention Center and the construction of the $500 million Signa by Hilton hotel along was a “driving factor in Gen Con’s decision to renew its contract”. Also reported by the IndyStar, [URL='https://www.indystar.com/story/news/crime/2023/08/05/gen-con-gaming-cards-stolen-at-gaming-convention-in-indianapolis/70535268007/']this year’s big controversy was the theft of around $300,000 worth of merchandise from the convention[/URL]. The thieves used a pallet jack to steal sealed boxes of [I]Magic: The Gathering [/I]cards, mostly booster boxes and [I]Commander Masters [/I]sets, from the staging area of vendor Pastime Comics & Games. The $300,000 claim comes from wholesale prices for the lost goods, not the retail or aftermarket value of the cards. No arrests have been made, but the IMPD has stated they have two persons of interests who are residents of New York City that investigators would like to speak with. [CENTER][ATTACH type="full"]292288[/ATTACH][/CENTER] [URL='https://icv2.com/articles/markets/view/54819/ogl-mis-step-shakes-up-rpg-business']ICv2 released its quarterly industry report on the tabletop gaming industry for Spring 2023[/URL]. The headline says “OGL Mis-Step Shakes Up the RPG Business”, but you can’t really tell from the sales ranking charts as [I]Dungeons & Dragons [/I]is still at number one followed by [I]Pathfinder [/I]in second place with the usual shuffling of the next three spots taking place: [I]Avatar Legends [/I]at #3, [I]Vampire: The Masquerade [/I]at #4, and [I]Dark Souls RPG [/I]at #5. However, the chart doesn’t reflect the events as much as it seems other games, particularly [I]Pathfinder[/I], benefitted greatly from the OGL kerfluffle (yes, after all the times I’ve referenced it I’m running out of words to describe it) with the release of [I]Dungeons & Dragons: Honor Among Thieves [/I]acting less as a sales booster and more preventing a sales decline for the quarter. ICv2 also posted an update on their data collection methods despite making no major changes to their methodology in 2022: Our primary means of collecting data about hobby games sales is interviews with key industry figures with good visibility to sales in various subcategories and channels. We also review data released by publicly traded companies, publicly available NPD data, and Kickstarter data and analysis. There were no major changes in methodology for 2022. [URL='https://icv2.com/articles/markets/view/54762/hobby-game-sales-up-7-2022']ICv2 published reports on the industry cover the fiscal year of 2022[/URL] which showed a 7% growth over 2021 with demand normalizing to pre-COVID levels. In other tabletop industry news for the Spring 2023 quarter, [URL='https://icv2.com/articles/markets/view/54781/games-workshop-slims-down-channel-battletech-bulks-up-d-d-declines']Games Workshop held onto the top spot in miniature sales despite being slow on restocks during the quarter[/URL], with Catalyst Game Labs stepping up with the expansion to the [I]BattleTech [/I]line rising them up to the #3 spot behind [I]Nolzur’s Marvelous Miniatures [/I]D&D mini line from WizKids. [URL='https://icv2.com/articles/markets/view/54771/top-brands-drive-modest-tcg-growth']No big changes to the CCG market[/URL] with [I]Magic: The Gathering, Pokemon, [/I]and [I]Yu-Gi-Oh [/I]taking the top three spots. [URL='https://icv2.com/articles/markets/view/54802/board-card-game-sales-softer']Board and card games are down from expectations[/URL], likely due to inflation costs reducing demand for leisure purchases, with [I]Wingspan [/I]on top of board games and [I]Codenames [/I]at the head of card/dice games for the quarter. In other financial news, [URL='https://icv2.com/articles/news/view/54787/wotc-digital-gaming-down-q2']ICv2 reports that sales for Wizards of the Coast and Digital Gaming were down 11% in Q2 2023[/URL]. Sales for the quarter were $375.6 million, down from $419.8 million for the same quarter the previous year. The slump comes from a combination of a $25 million write-off on [I]Dungeons & Dragons: Honor Among Thieves [/I]and a downturn in [I]Magic: The Gathering [/I]sales, which dropped 15%. Wizards of the Coast blamed the lower sales numbers for [I]Magic [/I]on the release timing, which placed the big [I]Lord of the Rings: Tales of Middle Earth [/I]release at the end of the quarter with revenue from those sales coming in Q3 2023. CEO Chris Cocks said that the [I]Lord of the Rings [/I]set “is more of an evergreen set that will have a longer tail”. Meanwhile, [I]Dungeons & Dragons [/I]sales were up for the quarter along with two million new registered users for D&D Beyond during the first half of the year. Operating profit for the quarter was only $142.3 million. That’s all from me for this week! Don’t forget [URL='https://www.patreon.com/enworld']to support our Patreon[/URL] to bring you more gaming news content. Until next time, may all your hits be crits! [I]Note: Links to Amazon, Humble Store, Humble Bundle, and/or DriveThru may contain affiliate links with the proceeds going to the author of this column.[/I] [/QUOTE]
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