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News Digest for the Week of February 18
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<blockquote data-quote="Abstruse" data-source="post: 8551880" data-attributes="member: 6669048"><p>According to reports from people who worked there (I don't have links handy, but the stories are easy to find as are YouTube videos about it), they blew about 2-3 years of the design time because the leads kept changing their minds about what they wanted and/or wouldn't give firm answers to important questions like gameplay or engine requirements. They were reportedly more focused on the aesthetic and various side-missions and NPCs than the core gameplay or how important aspects of the game would function.</p><p></p><p>Which is how we ended up with the "out of sight, it's a valid spawn zone" problem for police. Where you could be inside a closed cargo container or highrise balcony with no way in or out with a wanted level, turn around, turn back to find a cop behind you. Turn back around again, there's another cop. Which of course people were using to farm for XP and cash. They wanted a GTA/Mafia style police response in the game but the systems in the game just don't support it. It reminds me more of a Skyrim mod than a proper </p><p></p><p>But based on what I've read and my experience, the problems with CP2077 are at the core. Systems that needed to be there just aren't there and it's not something that can be just patched in. They released a late alpha build as a completed game and now that it's in the wild, it's too late to do the proper teardown and rebuild a lot of the systems need. I'd say that if it was released as Early Access instead it wouldn't be so bad, but I don't think "early access" would be a proper description of the state the game was in at launch.</p><p></p><p>I haven't played v1.5 yet, but I have played a few hours of...I think it was 1.3? It's probably about as functional as it's going to get. They might be able to whip it into better shape...maybe...but my guess is it'll be mostly minor bug fixes and maybe some new content since they seem to have done as much as they can do with the game as it got sent out (and they need to get devs moved over to the Witcher 3 next gen update so they can try to boost sales). If your expectations are low enough, it's worth the $10 console versions are going for frequently at Best Buy or on Amazon, maybe a bit more if you are or were a fan of Cyberpunk 2020. I'd say it's about on par with an unpatched/unmodded version of KOTOR2 or Fallout: New Vegas in terms of stability and usability (not so much on the writing though but, as I said, I didn't get very far either). But yeah, it's just my personal feeling, but the vibe I get from the devs is they just kinda want to be done with the core game and each patch is less a proper attempt to fix it and more going to customers "Is this good enough yet?" and hoping they'll be exhausted enough to just say "Fine, sure, I guess."</p></blockquote><p></p>
[QUOTE="Abstruse, post: 8551880, member: 6669048"] According to reports from people who worked there (I don't have links handy, but the stories are easy to find as are YouTube videos about it), they blew about 2-3 years of the design time because the leads kept changing their minds about what they wanted and/or wouldn't give firm answers to important questions like gameplay or engine requirements. They were reportedly more focused on the aesthetic and various side-missions and NPCs than the core gameplay or how important aspects of the game would function. Which is how we ended up with the "out of sight, it's a valid spawn zone" problem for police. Where you could be inside a closed cargo container or highrise balcony with no way in or out with a wanted level, turn around, turn back to find a cop behind you. Turn back around again, there's another cop. Which of course people were using to farm for XP and cash. They wanted a GTA/Mafia style police response in the game but the systems in the game just don't support it. It reminds me more of a Skyrim mod than a proper But based on what I've read and my experience, the problems with CP2077 are at the core. Systems that needed to be there just aren't there and it's not something that can be just patched in. They released a late alpha build as a completed game and now that it's in the wild, it's too late to do the proper teardown and rebuild a lot of the systems need. I'd say that if it was released as Early Access instead it wouldn't be so bad, but I don't think "early access" would be a proper description of the state the game was in at launch. I haven't played v1.5 yet, but I have played a few hours of...I think it was 1.3? It's probably about as functional as it's going to get. They might be able to whip it into better shape...maybe...but my guess is it'll be mostly minor bug fixes and maybe some new content since they seem to have done as much as they can do with the game as it got sent out (and they need to get devs moved over to the Witcher 3 next gen update so they can try to boost sales). If your expectations are low enough, it's worth the $10 console versions are going for frequently at Best Buy or on Amazon, maybe a bit more if you are or were a fan of Cyberpunk 2020. I'd say it's about on par with an unpatched/unmodded version of KOTOR2 or Fallout: New Vegas in terms of stability and usability (not so much on the writing though but, as I said, I didn't get very far either). But yeah, it's just my personal feeling, but the vibe I get from the devs is they just kinda want to be done with the core game and each patch is less a proper attempt to fix it and more going to customers "Is this good enough yet?" and hoping they'll be exhausted enough to just say "Fine, sure, I guess." [/QUOTE]
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