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News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, Internat
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<blockquote data-quote="MasterYogurt" data-source="post: 7735537" data-attributes="member: 6916034"><p>The GURPS ruleset is awesome -- in both the sense of "great" and "terrifying."</p><p></p><p>I'd love to run a few games in it (realistic western, gritty fantasy, modern horror) but they've never made this easy.</p><p></p><p>SJG dropped the ball on this set and kept everything poor about GURPS. Dungeon Fantasy is a terrible name reminiscent of deviant sex parties. Once again, they provide no world-building, just rulesets and kits. The giant but empty box is a good metaphor ("You can put whatever you want in it" doesn't erase the disappointment at its emptiness)</p><p></p><p>I assume SJ is a very smart person who keeps a tight circle and doesn't listen much to others, because this has been the complaint forever. To run GURPS effectively and capture players, you'd have to basically photocopy the relevant sections of a book, add art and flavor, rename crap to fit your setting, cull the skill list, make several sample character archetypes... And you haven't even done campaign design yet.</p><p></p><p>People buy based in part on emotions and what captures their imagination. "Toolkit for anything" has a very limited appeal. SJG can't continue to push a product like this when there are so many RPGs that directly capture imagination and provide functional rule systems. It isn't people's fault for not getting GURPS, it's SJG's fault for not making a product that makes people want to play it. I keep getting the feeling SJG believes it's the other way around.</p><p></p><p>Instead of building generic kits, license the rules for RPGs that are built on the GURPS system. Allow them to reflavor the necessary parts, add art, and selectively use the rules. Yeah, sell the full rule kits as PDFs, but they will never, ever be a market leader. </p><p></p><p>There is WAY too much GM overhead to use this system effectively. Dungeon Fantasy solves some of the logistics problems but doesn't solve any of the other issues, and the lack of flavor and setting oozes from the product. The same mistakes. Again.</p></blockquote><p></p>
[QUOTE="MasterYogurt, post: 7735537, member: 6916034"] The GURPS ruleset is awesome -- in both the sense of "great" and "terrifying." I'd love to run a few games in it (realistic western, gritty fantasy, modern horror) but they've never made this easy. SJG dropped the ball on this set and kept everything poor about GURPS. Dungeon Fantasy is a terrible name reminiscent of deviant sex parties. Once again, they provide no world-building, just rulesets and kits. The giant but empty box is a good metaphor ("You can put whatever you want in it" doesn't erase the disappointment at its emptiness) I assume SJ is a very smart person who keeps a tight circle and doesn't listen much to others, because this has been the complaint forever. To run GURPS effectively and capture players, you'd have to basically photocopy the relevant sections of a book, add art and flavor, rename crap to fit your setting, cull the skill list, make several sample character archetypes... And you haven't even done campaign design yet. People buy based in part on emotions and what captures their imagination. "Toolkit for anything" has a very limited appeal. SJG can't continue to push a product like this when there are so many RPGs that directly capture imagination and provide functional rule systems. It isn't people's fault for not getting GURPS, it's SJG's fault for not making a product that makes people want to play it. I keep getting the feeling SJG believes it's the other way around. Instead of building generic kits, license the rules for RPGs that are built on the GURPS system. Allow them to reflavor the necessary parts, add art, and selectively use the rules. Yeah, sell the full rule kits as PDFs, but they will never, ever be a market leader. There is WAY too much GM overhead to use this system effectively. Dungeon Fantasy solves some of the logistics problems but doesn't solve any of the other issues, and the lack of flavor and setting oozes from the product. The same mistakes. Again. [/QUOTE]
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