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News Digest: New D&D Licensed Products, Steve Jackson Games Annual Report and New Products, Internat
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<blockquote data-quote="prosfilaes" data-source="post: 7735549" data-attributes="member: 40166"><p>After 22 years, I hope they're pulling the plug. Do you know where Steve Jackson got his millions to keep his vanity project going, because I was always under the impression he was a business man. It's not relevant now, but that doesn't mean it hasn't been a successful RPG.</p><p></p><p></p><p></p><p>Again, it means that someone was buying them.</p><p></p><p></p><p></p><p>I don't want another fantasy setting. The world seriously does not lack for fantasy settings, and Yrth does not scream to me that SJG can produce a fantasy setting that will overcome that.</p><p></p><p></p><p></p><p>You say that as if that were as good as saying it. If Steve Jackson Games had something they knew was a highly attractive setting/rules combo, they'd be selling it. They don't. Short of licensed products, I don't recall the last highly attractive new setting/rules combo. Honestly, the 21st century seems rather short on them; most new settings are D&D, Pathfinder, Fate or Savage Worlds. Arcana Unearthed--I don't know if I'd call that highly attractive? Pathfinder/Golarion--maybe, but it doesn't seem to accord with your GURPS plan here.</p><p></p><p></p><p></p><p>Not really. Certainly they didn't start with a generic system and build Deadlands up. Wikipedia puts them at arm's length from each other, Savage Worlds being a descendant of Great Rail Wars instead of directly Deadlands, and I didn't realize the connection before, so I don't get the impression Savage Worlds was driven much by Deadlands' success.</p><p></p><p></p><p></p><p>At a time when the industry is growing like mad? I'm not sure I see that. Outside D&D 5, everything seems relatively static. Numbers? GURPS isn't a success right now, but I'm not sure why you think it should be. It's just not popular versus Fate and Savage Worlds. Peak popularity for that style of crunchy game seems to have come and past, and sometimes instead of trying push a old product, you have to walk away from the trademark and line and do something that's new and that sounds new.</p><p></p><p></p><p></p><p>Maybe yours, not Steve Jackson Games.</p></blockquote><p></p>
[QUOTE="prosfilaes, post: 7735549, member: 40166"] After 22 years, I hope they're pulling the plug. Do you know where Steve Jackson got his millions to keep his vanity project going, because I was always under the impression he was a business man. It's not relevant now, but that doesn't mean it hasn't been a successful RPG. Again, it means that someone was buying them. I don't want another fantasy setting. The world seriously does not lack for fantasy settings, and Yrth does not scream to me that SJG can produce a fantasy setting that will overcome that. You say that as if that were as good as saying it. If Steve Jackson Games had something they knew was a highly attractive setting/rules combo, they'd be selling it. They don't. Short of licensed products, I don't recall the last highly attractive new setting/rules combo. Honestly, the 21st century seems rather short on them; most new settings are D&D, Pathfinder, Fate or Savage Worlds. Arcana Unearthed--I don't know if I'd call that highly attractive? Pathfinder/Golarion--maybe, but it doesn't seem to accord with your GURPS plan here. Not really. Certainly they didn't start with a generic system and build Deadlands up. Wikipedia puts them at arm's length from each other, Savage Worlds being a descendant of Great Rail Wars instead of directly Deadlands, and I didn't realize the connection before, so I don't get the impression Savage Worlds was driven much by Deadlands' success. At a time when the industry is growing like mad? I'm not sure I see that. Outside D&D 5, everything seems relatively static. Numbers? GURPS isn't a success right now, but I'm not sure why you think it should be. It's just not popular versus Fate and Savage Worlds. Peak popularity for that style of crunchy game seems to have come and past, and sometimes instead of trying push a old product, you have to walk away from the trademark and line and do something that's new and that sounds new. Maybe yours, not Steve Jackson Games. [/QUOTE]
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