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NEWS: OGL and SRD dates/info announced
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<blockquote data-quote="JohnRTroy" data-source="post: 4029694" data-attributes="member: 2732"><p>No, because I have a feeling those creators will still be able to create games, under the new GSL. And we might get variations on the game system. The OGL as written is not necessary for this type of relationship to occur.</p><p></p><p>I respect WoTC right to change the license they use for a new game. The people I've been targeting are not the people who right for the 3e OGL, or people willing to accept the OGL, but the few individual who want to reverse engineer the 4e rules under the 3e OGL. I support a publishers and individual's right to control their content and choose whatever license/franchise/agreement they see fit, just like I support the individual user's right to either choose to agree and go with an agreement or to not and do without. </p><p></p><p>And as far as creating goes...I'm sorry, but there are "levels" of creation. Creating an entirely new game system from scratch is a lot harder than adapting an existing one, just like sampling is not as creative as creating the music from scratch, or "riffing/snarking" on a movie is not as creative as making an existing movie, or writing a program in ASP.NET or Ruby on Rails is as creative as creating a new computer language. By that analogy, I think Arcana Evolved is less creative than a new game Monte Cook would create, and I think he'd agree with that. (AE is more valuable for setting differences IMO). That was my point.</p><p></p><p></p><p></p><p>Well, maybe a new license will remove that risk. I hope it does.</p><p></p><p></p><p></p><p>I understand the license just fine. I done some work for OGL and non-OGL games. I, however, am of the opinion that WoTC gave a little too much away with this license, which is probably one of the reasons why the license is being changed now. You're also passing judgment on the GSL sight unseen. </p><p></p><p>And the glut was caused by too much competition, regardless of quality, just like TSR dug their own grave with too much competition in the D&D campaign setting market. If I was WoTC, I would have only allowed a select few publishers to use the game system, and another license allowing gamers to publish their own content in a non-profit manner without fear of violating copyright, simply because I could see the tragedy of the commons that happened. I don't think I ever said the glut was solely caused by "bad" publishers.</p></blockquote><p></p>
[QUOTE="JohnRTroy, post: 4029694, member: 2732"] No, because I have a feeling those creators will still be able to create games, under the new GSL. And we might get variations on the game system. The OGL as written is not necessary for this type of relationship to occur. I respect WoTC right to change the license they use for a new game. The people I've been targeting are not the people who right for the 3e OGL, or people willing to accept the OGL, but the few individual who want to reverse engineer the 4e rules under the 3e OGL. I support a publishers and individual's right to control their content and choose whatever license/franchise/agreement they see fit, just like I support the individual user's right to either choose to agree and go with an agreement or to not and do without. And as far as creating goes...I'm sorry, but there are "levels" of creation. Creating an entirely new game system from scratch is a lot harder than adapting an existing one, just like sampling is not as creative as creating the music from scratch, or "riffing/snarking" on a movie is not as creative as making an existing movie, or writing a program in ASP.NET or Ruby on Rails is as creative as creating a new computer language. By that analogy, I think Arcana Evolved is less creative than a new game Monte Cook would create, and I think he'd agree with that. (AE is more valuable for setting differences IMO). That was my point. Well, maybe a new license will remove that risk. I hope it does. I understand the license just fine. I done some work for OGL and non-OGL games. I, however, am of the opinion that WoTC gave a little too much away with this license, which is probably one of the reasons why the license is being changed now. You're also passing judgment on the GSL sight unseen. And the glut was caused by too much competition, regardless of quality, just like TSR dug their own grave with too much competition in the D&D campaign setting market. If I was WoTC, I would have only allowed a select few publishers to use the game system, and another license allowing gamers to publish their own content in a non-profit manner without fear of violating copyright, simply because I could see the tragedy of the commons that happened. I don't think I ever said the glut was solely caused by "bad" publishers. [/QUOTE]
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