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News: Ravenloft back to WotC - and a FoS message
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<blockquote data-quote="Steel_Wind" data-source="post: 2512410" data-attributes="member: 20741"><p>Yanno, the only thing of any consequence I have ever heard WotC say about the reason multiple campaign settings were a bad idea is that the "many buckets theory" was too expensive to deploy.</p><p></p><p><strong>Many buckets theory: </strong> it's raining money, so get out as many buckets as you can to catch it;</p><p></p><p>vs.</p><p></p><p><strong>Big-Ass Bucket Theory</strong>: It will never rain harder. Too many buckets are too costly to produce. Concentrate on making a few big-ass buckets instead. Same rain - cheaper cost of sales - (and our fans won't hate one another).</p><p></p><p>The thing is - there is only so much crunch you can sell. Yeah we can take a bit more - but not a lot more. I expect we are going to get adventures again by default: there are fewer alternatives.</p><p></p><p>Seems to me the thing WotC should do is the thing Paizo is doing with Age of Worms and everything esle they do for the most part : Go Generic. </p><p></p><p>Yup. Large yellow cover with big black bold title: "Adventure".</p><p></p><p>Don't do campaign specific adventures at all. Not fot FR. Not for Eberon. "Just say no". Keep em generic and back them all up online with extensive conversion notes.</p><p></p><p>Don't tell me online conversion notes are "too expensive". That's crap. Don't tell me most of their users aren't online - that's crap too. Most of them may not visit WotC's website regularly or be "online gamers" - Ok I'll give you that. But if they are gamers in the industrialized world - the vast majority most will have online access of some kind if conversion notes are remotely important to them.</p><p></p><p>Just be fastidious in making the adventures generic - convert where necessary and make Big-Ass Adventure Buckets with cool maps.</p><p></p><p>They'll sell.</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 2512410, member: 20741"] Yanno, the only thing of any consequence I have ever heard WotC say about the reason multiple campaign settings were a bad idea is that the "many buckets theory" was too expensive to deploy. [B]Many buckets theory: [/B] it's raining money, so get out as many buckets as you can to catch it; vs. [B]Big-Ass Bucket Theory[/B]: It will never rain harder. Too many buckets are too costly to produce. Concentrate on making a few big-ass buckets instead. Same rain - cheaper cost of sales - (and our fans won't hate one another). The thing is - there is only so much crunch you can sell. Yeah we can take a bit more - but not a lot more. I expect we are going to get adventures again by default: there are fewer alternatives. Seems to me the thing WotC should do is the thing Paizo is doing with Age of Worms and everything esle they do for the most part : Go Generic. Yup. Large yellow cover with big black bold title: "Adventure". Don't do campaign specific adventures at all. Not fot FR. Not for Eberon. "Just say no". Keep em generic and back them all up online with extensive conversion notes. Don't tell me online conversion notes are "too expensive". That's crap. Don't tell me most of their users aren't online - that's crap too. Most of them may not visit WotC's website regularly or be "online gamers" - Ok I'll give you that. But if they are gamers in the industrialized world - the vast majority most will have online access of some kind if conversion notes are remotely important to them. Just be fastidious in making the adventures generic - convert where necessary and make Big-Ass Adventure Buckets with cool maps. They'll sell. [/QUOTE]
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