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<blockquote data-quote="Orius" data-source="post: 2517162" data-attributes="member: 8863"><p>Exactly. The only real differences between the two settings are geography, personalities, history and some minor differences between various subraces. That's <em>it</em>. People can say all that want about how different they are because FR is dominated by do-gooders while Greyhawk is militantly neutral, but that boils back to the different personalities. People who don't know squat about either setting aren't going to make a big distinction between Mordenkainen and Elminster (for example).</p><p></p><p>And that's not even counting Mystara, which is a third generic vanilla Tolkienesque setting.</p><p></p><p></p><p></p><p>Eberron gets slammed a lot by the old timers for being too "video-gamey", and while I'm not overly interested in it, it's got some good ideas:</p><p></p><p>Psionics is worked into the world in a way that integrates it into the setting, but not in a way that it forces people who hate it to use it. Compare to Greyhawk or FR where psionics gets shoehorned in any old way for those who want to use it, or Dark Sun, where it's central to the setting, which makes the setting unattractive to those who hate psionics.</p><p></p><p>Sharn. I like the concept for the city. While there's nothing wrong with Greyhawk or Waterdeep, they're both fairly typical medievalesque cities. A city of huge interconnected towers is fairly unusual, but not totally "out there", and it's definitely an idea I want to rip — err, <em>borrow</em> for my game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>A more "modern" setting. D&D has always had the medieval veneer (probably an influence from Chainmail and fantasy fiction like Howard's Hyborian Age), but how often does D&D <em>really</em>reflect medieval society? I've said it before: D&D is a Renaissance fair on crack. If Eberron reflects the way D&D is really played rather than trying to sqeeze it into medieval tropes which don't fit, then fine by me. </p><p></p><p>Xen'drik. From what I understand, here's a whole continent with dungeons to explore and which can logically support some degree of epic adventuring, which is another example of the setting taking the rules into account rather than trying to shoehorn in rules that don't fit.</p><p></p><p>I like airships.</p><p></p><p></p><p></p><p>Exactly. Some people don't go in for weird fantasy. Some people like a world that looks like someone ate a bunch of Tolkien, Howard, Leiber, Vance, Moorcock, and traditional mythology and folklore and then puked it all up into a big mess. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Orius, post: 2517162, member: 8863"] Exactly. The only real differences between the two settings are geography, personalities, history and some minor differences between various subraces. That's [i]it[/i]. People can say all that want about how different they are because FR is dominated by do-gooders while Greyhawk is militantly neutral, but that boils back to the different personalities. People who don't know squat about either setting aren't going to make a big distinction between Mordenkainen and Elminster (for example). And that's not even counting Mystara, which is a third generic vanilla Tolkienesque setting. Eberron gets slammed a lot by the old timers for being too "video-gamey", and while I'm not overly interested in it, it's got some good ideas: Psionics is worked into the world in a way that integrates it into the setting, but not in a way that it forces people who hate it to use it. Compare to Greyhawk or FR where psionics gets shoehorned in any old way for those who want to use it, or Dark Sun, where it's central to the setting, which makes the setting unattractive to those who hate psionics. Sharn. I like the concept for the city. While there's nothing wrong with Greyhawk or Waterdeep, they're both fairly typical medievalesque cities. A city of huge interconnected towers is fairly unusual, but not totally "out there", and it's definitely an idea I want to rip — err, [i]borrow[/i] for my game. ;) A more "modern" setting. D&D has always had the medieval veneer (probably an influence from Chainmail and fantasy fiction like Howard's Hyborian Age), but how often does D&D [i]really[/i]reflect medieval society? I've said it before: D&D is a Renaissance fair on crack. If Eberron reflects the way D&D is really played rather than trying to sqeeze it into medieval tropes which don't fit, then fine by me. Xen'drik. From what I understand, here's a whole continent with dungeons to explore and which can logically support some degree of epic adventuring, which is another example of the setting taking the rules into account rather than trying to shoehorn in rules that don't fit. I like airships. Exactly. Some people don't go in for weird fantasy. Some people like a world that looks like someone ate a bunch of Tolkien, Howard, Leiber, Vance, Moorcock, and traditional mythology and folklore and then puked it all up into a big mess. :] [/QUOTE]
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