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News: Ravenloft back to WotC - and a FoS message
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<blockquote data-quote="mhacdebhandia" data-source="post: 2518464" data-attributes="member: 18832"><p>Planescape and Spelljammer are both fundamentally different settings, not supplements. A "supplement" treatment of the planes is what we have in the <em>Manual of the Planes</em> and the <em>Planar Handbook</em>. That's akin to the environment supplements - material you can add to your extant game, not a whole new setting to play in.</p><p></p><p>A book like <em>Weapons of Legacy</em> doesn't ask that you change your setting to another one, it only asks you to use these systems for special items in your game. The <em>Expanded Psionics Handbook</em> is for using psionics in D&D, not running Dark Sun. <em>Magic of Incarnum</em> is just about a different type of magic, not a setting. These books are designed to be used in any DM's game, if she likes the idea.</p><p></p><p></p><p>As noted in my original post, it's because Eberron offers a different and more "modern" fantasy sensibility, because it was designed from the ground up as a Third Edition setting, and because it's a huge chunk of exploitable IP for novels, computer games, and whatever else that Wizards of the Coast can develop to suit their needs without offending the Old Guard who liked the previous version(s) of the setting.</p><p></p><p>From a marketing point of view, Eberron appeals to a segment of the customer base who can't be "made" to like the Forgotten Realms (like me). At the broad, Joe Average Gamer, not-already-a-fan-of-either-setting level, Greyhawk might as well be the Forgotten Realms - so why split your market by publishing both and selling supplements to only half of the "pseudo-medieval Tolkienesque high fantasy" audience?</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 2518464, member: 18832"] Planescape and Spelljammer are both fundamentally different settings, not supplements. A "supplement" treatment of the planes is what we have in the [i]Manual of the Planes[/i] and the [i]Planar Handbook[/i]. That's akin to the environment supplements - material you can add to your extant game, not a whole new setting to play in. A book like [i]Weapons of Legacy[/i] doesn't ask that you change your setting to another one, it only asks you to use these systems for special items in your game. The [i]Expanded Psionics Handbook[/i] is for using psionics in D&D, not running Dark Sun. [i]Magic of Incarnum[/i] is just about a different type of magic, not a setting. These books are designed to be used in any DM's game, if she likes the idea. As noted in my original post, it's because Eberron offers a different and more "modern" fantasy sensibility, because it was designed from the ground up as a Third Edition setting, and because it's a huge chunk of exploitable IP for novels, computer games, and whatever else that Wizards of the Coast can develop to suit their needs without offending the Old Guard who liked the previous version(s) of the setting. From a marketing point of view, Eberron appeals to a segment of the customer base who can't be "made" to like the Forgotten Realms (like me). At the broad, Joe Average Gamer, not-already-a-fan-of-either-setting level, Greyhawk might as well be the Forgotten Realms - so why split your market by publishing both and selling supplements to only half of the "pseudo-medieval Tolkienesque high fantasy" audience? [/QUOTE]
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