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<blockquote data-quote="Krug" data-source="post: 299777" data-attributes="member: 2141"><p><strong>RPGnow updates</strong></p><p></p><p>A few new PDF products have appeared on RPGnow.com. Amongst them</p><p></p><p><img src="http://www.rpgnow.com/products/vigilancepress/PRC_thumb.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="http://www.rpgnow.com/product_info.php?products_id=244&" target="_blank">Prometheus</a>, by Vigilance Press</p><p><em></em></p><p><em>It's the year 2214, and the solar system is more wonderful, and more terrifying, than we ever imagined. And as mankind attempts to wrestle with the discovery of alien life, the greatest danger that looms over the Jovian Colonies is the danger we brought with us: ourselves. </em></p><p><em></em></p><p><em>Welcome to the future. </em></p><p><em></em></p><p><em>95 Worlds, 1 Destiny. </em></p><p><em></em></p><p><em>Although designed primarily for use in the Prometheus Rising Milieu, with seven new races, 9 new core classes, 12 new skills, 36 new feats, including feats for advanced piloting maneuvers and psionics, the d20 SciFi rules in Prometheus Rising will add punch and excitement to any science fiction game!</em></p><p></p><p>and the free <a href="http://www.rpgnow.com/product_info.php?products_id=245&" target="_blank">Prometheus Lite</a></p><p></p><p><em>This free Lite version of the Prometheus rules is intended to provide you with just a taste of the full experience. Three of Prometheus' seven races, and three of nine core classes are here. A few feats, a few skills, a touch of the starship system. The full Prometheus Rising rules take up 72 pages, here we give you around 15. It was hard to decide what to put in, and what to leave out, but we attempt to show you in these samples what a great system the d20 system is for science fiction, but also what a unique environment Prometheus Rising is for living out your dreams of science and exploring the unknown.</em></p><p></p><p>Also, <a href="http://www.rpgnow.com/product_info.php?products_id=243&" target="_blank">Elemental Powers</a> (Dunham Studios)</p><p></p><p><img src="http://www.rpgnow.com/products/dunham/elsb1.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><em>Elemental Powers is a d20 supplement designed to extend your current play by bringing in new material to your campaign, or by setting the tone for a new campaign setting in the Elemental Lands. This sourcebook is well-worth its price! </em></p><p><em></em></p><p><em>What it has to offer:</em></p><p><em></em></p><p><em>Describes the 33 most common PC races (and subraces) of the Lands. Such creatures include: </em></p><p><em></em></p><p><em>- militant War Hobgoblin </em></p><p><em>- businesslike beholderkin named the Beheld </em></p><p><em>- apathetic and ageless Stone Goblin </em></p><p><em>- mountain-dwelling "air spirits" called Zospiris </em></p><p><em>- sea gnomes </em></p><p><em>- dire animal worshiping half-ogres </em></p><p><em>and many more, including information on other well known races (half-elves, half-orcs, etc.) </em></p><p><em></em></p><p><em>New weapons, armor, vehicles, equipment, weapon special ability, and animals linked to the dominant PC races. </em></p><p><em>- Twelve new prestige classes, many of which have four "elemental paths" giving a total of 27 different prestige class possibilities. </em></p><p><em>- Three new feat types (Elemental, Granted, Native) with 36 original feats. </em></p><p><em>- Over 40 new spells introducing the new spell type [Elemental] </em></p><p><em>- Profiles of 31 deities, rules on worshipping two deities. </em></p><p><em>- History of an entirely new campaign land, the Elemental Lands </em></p><p><em>- Notes on making a campaign in the Elemental Lands, including magical holidays, resurrection effects, and an optional cosmology. </em></p></blockquote><p></p>
[QUOTE="Krug, post: 299777, member: 2141"] [b]RPGnow updates[/b] A few new PDF products have appeared on RPGnow.com. Amongst them [img]http://www.rpgnow.com/products/vigilancepress/PRC_thumb.jpg[/img] [url=http://www.rpgnow.com/product_info.php?products_id=244&]Prometheus[/url], by Vigilance Press [i] It's the year 2214, and the solar system is more wonderful, and more terrifying, than we ever imagined. And as mankind attempts to wrestle with the discovery of alien life, the greatest danger that looms over the Jovian Colonies is the danger we brought with us: ourselves. Welcome to the future. 95 Worlds, 1 Destiny. Although designed primarily for use in the Prometheus Rising Milieu, with seven new races, 9 new core classes, 12 new skills, 36 new feats, including feats for advanced piloting maneuvers and psionics, the d20 SciFi rules in Prometheus Rising will add punch and excitement to any science fiction game![/i] and the free [URL=http://www.rpgnow.com/product_info.php?products_id=245&]Prometheus Lite[/URL] [i]This free Lite version of the Prometheus rules is intended to provide you with just a taste of the full experience. Three of Prometheus' seven races, and three of nine core classes are here. A few feats, a few skills, a touch of the starship system. The full Prometheus Rising rules take up 72 pages, here we give you around 15. It was hard to decide what to put in, and what to leave out, but we attempt to show you in these samples what a great system the d20 system is for science fiction, but also what a unique environment Prometheus Rising is for living out your dreams of science and exploring the unknown.[/i] Also, [url=http://www.rpgnow.com/product_info.php?products_id=243&]Elemental Powers[/url] (Dunham Studios) [img]http://www.rpgnow.com/products/dunham/elsb1.jpg[/img] [i]Elemental Powers is a d20 supplement designed to extend your current play by bringing in new material to your campaign, or by setting the tone for a new campaign setting in the Elemental Lands. This sourcebook is well-worth its price! What it has to offer: Describes the 33 most common PC races (and subraces) of the Lands. Such creatures include: - militant War Hobgoblin - businesslike beholderkin named the Beheld - apathetic and ageless Stone Goblin - mountain-dwelling "air spirits" called Zospiris - sea gnomes - dire animal worshiping half-ogres and many more, including information on other well known races (half-elves, half-orcs, etc.) New weapons, armor, vehicles, equipment, weapon special ability, and animals linked to the dominant PC races. - Twelve new prestige classes, many of which have four "elemental paths" giving a total of 27 different prestige class possibilities. - Three new feat types (Elemental, Granted, Native) with 36 original feats. - Over 40 new spells introducing the new spell type [Elemental] - Profiles of 31 deities, rules on worshipping two deities. - History of an entirely new campaign land, the Elemental Lands - Notes on making a campaign in the Elemental Lands, including magical holidays, resurrection effects, and an optional cosmology. [/i] [/QUOTE]
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