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Next Backgrounds in 4e [Suggestions Needed]
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<blockquote data-quote="Quickleaf" data-source="post: 6024837" data-attributes="member: 20323"><p>Well, that just proves that everyone has different tastes! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For example, I prefer tactical fights only for major boss battles, and far prefer an old school quick-skirmish approach to other fights.</p><p></p><p>The background benefits in 5e are the sorts of things we just roleplayed in older editions, just they're more codified. For example, you take the "Noble" background and get skill training and 3 retainers. Well...is that *all* being a noble gives you? Of course not! You'd get invitations to aristocratic events, probably have several wealthy family members, might have rights in court that commoners lack, and you may even own your own land/domain. But the 5e "Noble" background mentions none of this...</p><p></p><p>Anyhow [MENTION=386]LostSoul[/MENTION] 's approach of free-form backgrounds makes the most sense to me.</p><p></p><p>If you really want to put specific 4e skills to each background, then how about this...</p><p></p><p>ARTISAN</p><p>Diplomacy, Insight, <strong>Endurance</strong> (for long nights spent crafting)</p><p></p><p>BOUNTY HUNTER</p><p>Perception, Stealth, and Streetwise</p><p></p><p>CHARLATAN</p><p>Bluff, Insight, Streetwise</p><p></p><p>COMMONER</p><p><strong>Diplomacy </strong>(for negotiating trades and getting out of trouble with nobility),<strong>Endurance</strong> (for long days in the field and hard drinking after), Nature</p><p></p><p>KNIGHT</p><p><strong>Athletics</strong> (for riding horses, laying siege to castles, fording rivers, and leaping ruined castle walls), Diplomacy, <strong>History</strong> (for knowledge of courtly matters and military victories), </p><p></p><p>NOBLE</p><p><strong>Bluff</strong> (just because), Diplomacy, <strong>History</strong> (same as the knight)</p><p></p><p>PRIEST</p><p>Diplomacy, Insight, and Religion</p><p></p><p>SAGE</p><p>Choose three from Arcana, Dungeoneering, History, Nature, and Religion</p><p></p><p>SOLDIER</p><p><strong>Endurance</strong> (forced marching, nuff said), Intimidate (that one is questionable), <s>Nature</s> (maybe for special forces but not for most soldiers), and Perception</p><p></p><p>SPY</p><p>Bluff, Perception and Stealth</p><p></p><p>THIEF</p><p>Dungeoneering, Stealth, and Streetwise</p><p></p><p>THUG</p><p>Intimidate, Stealth, and Streetwise</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6024837, member: 20323"] Well, that just proves that everyone has different tastes! :) For example, I prefer tactical fights only for major boss battles, and far prefer an old school quick-skirmish approach to other fights. The background benefits in 5e are the sorts of things we just roleplayed in older editions, just they're more codified. For example, you take the "Noble" background and get skill training and 3 retainers. Well...is that *all* being a noble gives you? Of course not! You'd get invitations to aristocratic events, probably have several wealthy family members, might have rights in court that commoners lack, and you may even own your own land/domain. But the 5e "Noble" background mentions none of this... Anyhow [MENTION=386]LostSoul[/MENTION] 's approach of free-form backgrounds makes the most sense to me. If you really want to put specific 4e skills to each background, then how about this... ARTISAN Diplomacy, Insight, [B]Endurance[/b] (for long nights spent crafting) BOUNTY HUNTER Perception, Stealth, and Streetwise CHARLATAN Bluff, Insight, Streetwise COMMONER [B]Diplomacy [/B](for negotiating trades and getting out of trouble with nobility),[B]Endurance[/B] (for long days in the field and hard drinking after), Nature KNIGHT [B]Athletics[/B] (for riding horses, laying siege to castles, fording rivers, and leaping ruined castle walls), Diplomacy, [B]History[/B] (for knowledge of courtly matters and military victories), NOBLE [B]Bluff[/B] (just because), Diplomacy, [B]History[/B] (same as the knight) PRIEST Diplomacy, Insight, and Religion SAGE Choose three from Arcana, Dungeoneering, History, Nature, and Religion SOLDIER [B]Endurance[/B] (forced marching, nuff said), Intimidate (that one is questionable), [s]Nature[/s] (maybe for special forces but not for most soldiers), and Perception SPY Bluff, Perception and Stealth THIEF Dungeoneering, Stealth, and Streetwise THUG Intimidate, Stealth, and Streetwise [/QUOTE]
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