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Next Backgrounds in 4e [Suggestions Needed]
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<blockquote data-quote="Saagael" data-source="post: 6024999" data-attributes="member: 84839"><p>I'm actually looking at doing something like this for my home games. I did the playtest, and the most fun part of the whole experience was character creation, and the backgrounds were an awesome idea; so I get where you're coming from.</p><p></p><p>Though in my case, I wanted to completely redo the skill system to be more like 5e. I have ideas to create backgrounds for different organizations in my setting, and then use the generic ones from 5e. I would also work with players to come up with their own specific background if they want.</p><p></p><p>However I also wanted to completely remake the skill system so that there is no predefined skill list. Instead each background has a certain amount of associated skills (probably equal to the amount of skill a class is trained in normally) that are very specific. The goal is to make it so that I can ask for ability checks normally, and then the skill will augment that depending on the situation, rather than defaulting to skills.</p><p></p><p>But that might not be for you. In your case, I'd break down the skills to be more specific. For example, the Thief might only get benefits to Stealth while in an urban environment, because that's where they were raised. Or the Bounty Hunter might only get percpetion bonuses to track someone, and not when searching for hidden doors.</p></blockquote><p></p>
[QUOTE="Saagael, post: 6024999, member: 84839"] I'm actually looking at doing something like this for my home games. I did the playtest, and the most fun part of the whole experience was character creation, and the backgrounds were an awesome idea; so I get where you're coming from. Though in my case, I wanted to completely redo the skill system to be more like 5e. I have ideas to create backgrounds for different organizations in my setting, and then use the generic ones from 5e. I would also work with players to come up with their own specific background if they want. However I also wanted to completely remake the skill system so that there is no predefined skill list. Instead each background has a certain amount of associated skills (probably equal to the amount of skill a class is trained in normally) that are very specific. The goal is to make it so that I can ask for ability checks normally, and then the skill will augment that depending on the situation, rather than defaulting to skills. But that might not be for you. In your case, I'd break down the skills to be more specific. For example, the Thief might only get benefits to Stealth while in an urban environment, because that's where they were raised. Or the Bounty Hunter might only get percpetion bonuses to track someone, and not when searching for hidden doors. [/QUOTE]
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