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Next BigBadEvilGuy Plot Getting things rolling question - My players stay out!
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<blockquote data-quote="BSF" data-source="post: 1284899" data-attributes="member: 13098"><p>Pogre - No problem! I have enjoyed your Story Hour and it is fun to have any chance to "give back" in some way. Which is why I also had fun with Piratecat's "Looting the looters" thread. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Shaman is, essentially, a Divine Sorceror. But, it isn't quite as cut and dry as that. The class is based on Cha. There is a spells known list. The spells are cast as spontaneous spells. d8 HP, no literacy, no real armor/weapon Profs. There is an interesting twist. The whole spirit guide thing - which is manifested as access to a cleric domain. You gain access to those spells, but not to the special powers. You start with two domains and gain a new one every 5 levels. This is a chain of spells known and is a bit interesting. The Shaman can also rebuke Spirits. By the book, this is a range of different types of creatures from incorporeal undead to elementals to some outsiders. IMHO - that really needs to be tweaked for each campaign as it isn't as straightforward as a Cleric's Turn Undead ability. </p><p></p><p>For some reason, the Shaman really struck me as a good match to Lizardmen. I'm not sure why. But, a lot of my lizardman divine spellcasters are Shamen. As an added beneift, it allows me to keep a small spell list and spontaneously use whatever spell is appropriate at the moment. A little easier to DM the NPC's in some regards.</p><p></p><p>As alternatives, I know there is a Shaman class in Oriental adventures. An Adept might work as well. Druids are definitely cool, and you can play them up with the power of the Spirits very effectively as well.</p></blockquote><p></p>
[QUOTE="BSF, post: 1284899, member: 13098"] Pogre - No problem! I have enjoyed your Story Hour and it is fun to have any chance to "give back" in some way. Which is why I also had fun with Piratecat's "Looting the looters" thread. :) The Shaman is, essentially, a Divine Sorceror. But, it isn't quite as cut and dry as that. The class is based on Cha. There is a spells known list. The spells are cast as spontaneous spells. d8 HP, no literacy, no real armor/weapon Profs. There is an interesting twist. The whole spirit guide thing - which is manifested as access to a cleric domain. You gain access to those spells, but not to the special powers. You start with two domains and gain a new one every 5 levels. This is a chain of spells known and is a bit interesting. The Shaman can also rebuke Spirits. By the book, this is a range of different types of creatures from incorporeal undead to elementals to some outsiders. IMHO - that really needs to be tweaked for each campaign as it isn't as straightforward as a Cleric's Turn Undead ability. For some reason, the Shaman really struck me as a good match to Lizardmen. I'm not sure why. But, a lot of my lizardman divine spellcasters are Shamen. As an added beneift, it allows me to keep a small spell list and spontaneously use whatever spell is appropriate at the moment. A little easier to DM the NPC's in some regards. As alternatives, I know there is a Shaman class in Oriental adventures. An Adept might work as well. Druids are definitely cool, and you can play them up with the power of the Spirits very effectively as well. [/QUOTE]
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