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Next Expanded/3.5 book should be
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<blockquote data-quote="Upper_Krust" data-source="post: 2527189" data-attributes="member: 326"><p>Howdy Gez mate - haven't spoken to you in a while, I trust you are keeping well?</p><p></p><p>Hey there A'koss! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I am curious to hear the 'stumbing blocks' you see in HL/EL gaming? I agree there are quite a few, most of which I think I have fixed, it could be I have missed something, so, as I said, I would be interested to hear your thoughts on the matter?</p><p></p><p> </p><p></p><p>The 'mortal baggage' is what defines a character, to throw that away is to abandon the history, identity, the very life of the character for all intents and purposes.</p><p></p><p>A characters mortal life should shape its divinity, for the few who are fortunate enough to gain such power that is.</p><p></p><p></p><p></p><p>On the contrary, the dynamic of epic gaming simply inverts how low level combat works.</p><p></p><p><strong>Low Level Combat:</strong> Poor Attack Bonus vs. Higher AC <em>is balanced by</em> High Damage Percentage vs. Hit Points.</p><p></p><p><strong>Epic Level Combat:</strong> High Attack Bonus vs. Lower AC <em>is balanced by</em> Low Damage Percentage vs. Hit Points.</p><p></p><p>So at low level, you take fewer hits, but when you do get hit the damage is much more severe. Whereas at epic level you take lots of hits but the damage is not so grievous.</p><p></p><p></p><p></p><p>I agree. I have a mechanic whereby immortal characters would have four 'artifacts' (whose power grew with them) instead of two dozen (or more) magic items.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2527189, member: 326"] Howdy Gez mate - haven't spoken to you in a while, I trust you are keeping well? Hey there A'koss! :) I am curious to hear the 'stumbing blocks' you see in HL/EL gaming? I agree there are quite a few, most of which I think I have fixed, it could be I have missed something, so, as I said, I would be interested to hear your thoughts on the matter? The 'mortal baggage' is what defines a character, to throw that away is to abandon the history, identity, the very life of the character for all intents and purposes. A characters mortal life should shape its divinity, for the few who are fortunate enough to gain such power that is. On the contrary, the dynamic of epic gaming simply inverts how low level combat works. [B]Low Level Combat:[/B] Poor Attack Bonus vs. Higher AC [I]is balanced by[/I] High Damage Percentage vs. Hit Points. [B]Epic Level Combat:[/B] High Attack Bonus vs. Lower AC [I]is balanced by[/I] Low Damage Percentage vs. Hit Points. So at low level, you take fewer hits, but when you do get hit the damage is much more severe. Whereas at epic level you take lots of hits but the damage is not so grievous. I agree. I have a mechanic whereby immortal characters would have four 'artifacts' (whose power grew with them) instead of two dozen (or more) magic items. [/QUOTE]
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Next Expanded/3.5 book should be
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