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Next Expanded/3.5 book should be
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<blockquote data-quote="Upper_Krust" data-source="post: 2528874" data-attributes="member: 326"><p>Hey A'koss mate! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Yes but its a step up in the right direction, and coupled with a small paragraph of tactics for detailed NPCs it could grow to cover a broad spectrum that DMs could draw upon. </p><p></p><p></p><p></p><p>That could be an interesting revision, although <em>Holy Word</em> itself is broken at epic levels, but I already have a solution for that. I'll toy with the idea and see what happens. My initial impression is that you would have to mix and match a handful of status effects, like:</p><p></p><p>Fatigue/Exhaustion/Sleep/Coma</p><p></p><p>Shaken/Frightened/Panicked/Coronary</p><p></p><p>etc.</p><p></p><p>Which is akin to an idea I am using as part of Divine Aura.</p><p></p><p>So while the mechanic could work, it might be too much of an upheaval for spell lists themselves...that said, you probably only need to address all condition summaries once.</p><p></p><p></p><p></p><p>I think the revision to save or die spells will act as a buffer for this.</p><p></p><p></p><p></p><p>Well I definately think theres a case for not 'throwing all your eggs in one basket' at epic levels.</p><p></p><p></p><p></p><p>Thats true.</p><p></p><p> </p><p></p><p>Certain spells should be more dangerous to certain classes, however, disintigrate is something of an anomaly in that it generates about 3 times more damage than it otherwise should solely on the principle of the failed save.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 2528874, member: 326"] Hey A'koss mate! :) Yes but its a step up in the right direction, and coupled with a small paragraph of tactics for detailed NPCs it could grow to cover a broad spectrum that DMs could draw upon. That could be an interesting revision, although [I]Holy Word[/I] itself is broken at epic levels, but I already have a solution for that. I'll toy with the idea and see what happens. My initial impression is that you would have to mix and match a handful of status effects, like: Fatigue/Exhaustion/Sleep/Coma Shaken/Frightened/Panicked/Coronary etc. Which is akin to an idea I am using as part of Divine Aura. So while the mechanic could work, it might be too much of an upheaval for spell lists themselves...that said, you probably only need to address all condition summaries once. I think the revision to save or die spells will act as a buffer for this. Well I definately think theres a case for not 'throwing all your eggs in one basket' at epic levels. Thats true. Certain spells should be more dangerous to certain classes, however, disintigrate is something of an anomaly in that it generates about 3 times more damage than it otherwise should solely on the principle of the failed save. :D [/QUOTE]
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Next Expanded/3.5 book should be
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