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<blockquote data-quote="pemerton" data-source="post: 8109741" data-attributes="member: 42582"><p>To add to [USER=16814]@Ovinomancer[/USER]'s reply: the No Dice, No Masters that [USER=99817]@chaochou[/USER] mentioned seems to draw pretty heavily from AW - at least, that's my conjecture based on the material presented so far as part of the Orbital Kickstarter.</p><p></p><p></p><p>I watch BWHQ more closely than Lumpley, but I agree with your judgement about benchmarking!</p><p></p><p></p><p>I've backed both the Torchbearer and Orbital Kickstarters. I'm not sure I'll ever play Torchbearer, but I really admire Luke Crane's design instincts and want to see what he's come up with.</p><p></p><p>Orbital I hope to play with my group. It looks like it could be the first space-oriented sci-fi game since Traveller that I'm interested in. (Maybe I could also be interested in Alien, but I'm not sure I'm interested enough to spend on it and try and fit it into my group's schedule.)</p><p></p><p>To bring this back to [USER=5142]@Aldarc[/USER]'s OP: I'm not sure that Torchbearer is a "next gen" game, except that - like BW and AW - it continues to model tight, thoughtful design.</p><p></p><p>I know there have been systems prior to No Dice, No Masters that don't use a GM as such and instead distribute scene-framing responsibilities. But I don't have experience with those systems, and so am looking forward to seeing exactly how Orbital handles it. I don't think GM-less is going to be "next gen", given the dominance in RPGing of the "GM as stortyteller" model, but I think Orbital - a bit like BitD, maybe - might continue to show what varied stuff can be done by adapting basic ideas from AW.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8109741, member: 42582"] To add to [USER=16814]@Ovinomancer[/USER]'s reply: the No Dice, No Masters that [USER=99817]@chaochou[/USER] mentioned seems to draw pretty heavily from AW - at least, that's my conjecture based on the material presented so far as part of the Orbital Kickstarter. I watch BWHQ more closely than Lumpley, but I agree with your judgement about benchmarking! I've backed both the Torchbearer and Orbital Kickstarters. I'm not sure I'll ever play Torchbearer, but I really admire Luke Crane's design instincts and want to see what he's come up with. Orbital I hope to play with my group. It looks like it could be the first space-oriented sci-fi game since Traveller that I'm interested in. (Maybe I could also be interested in Alien, but I'm not sure I'm interested enough to spend on it and try and fit it into my group's schedule.) To bring this back to [USER=5142]@Aldarc[/USER]'s OP: I'm not sure that Torchbearer is a "next gen" game, except that - like BW and AW - it continues to model tight, thoughtful design. I know there have been systems prior to No Dice, No Masters that don't use a GM as such and instead distribute scene-framing responsibilities. But I don't have experience with those systems, and so am looking forward to seeing exactly how Orbital handles it. I don't think GM-less is going to be "next gen", given the dominance in RPGing of the "GM as stortyteller" model, but I think Orbital - a bit like BitD, maybe - might continue to show what varied stuff can be done by adapting basic ideas from AW. [/QUOTE]
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