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<blockquote data-quote="hawkeyefan" data-source="post: 8110020" data-attributes="member: 6785785"><p>Yeah, I know there are a lot. Many more than either of us listed, for sure. My list was limited to not just games that I've read and/or played, but also to ones released in the last 5 years or so, since that's what [USER=4534]@MGibster[/USER] asked about. I was going mostly off memory, so I erred on the side of caution. For instance, Monsterhearts and Dungeon World are two of the biggest examples of PbtA games, but I think both came out in about 2012 or so, so more than 5 years ago. </p><p></p><p>Not that that diminishes the influence that Apocalypse World has had on gaming. If anything, I think it shows a consistent decade of influence. </p><p></p><p></p><p></p><p>Yeah, fictional positioning and success with consequence combine in such a way that the fiction of the game is dynamic but logical, and that's a key element that I think has proven very beneficial to other games. These elements may predate the Bakers' use of them in Apocalypse World, but I think that is one of the games that's really made it clear and pushed it forward as a popular approach.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8110020, member: 6785785"] Yeah, I know there are a lot. Many more than either of us listed, for sure. My list was limited to not just games that I've read and/or played, but also to ones released in the last 5 years or so, since that's what [USER=4534]@MGibster[/USER] asked about. I was going mostly off memory, so I erred on the side of caution. For instance, Monsterhearts and Dungeon World are two of the biggest examples of PbtA games, but I think both came out in about 2012 or so, so more than 5 years ago. Not that that diminishes the influence that Apocalypse World has had on gaming. If anything, I think it shows a consistent decade of influence. Yeah, fictional positioning and success with consequence combine in such a way that the fiction of the game is dynamic but logical, and that's a key element that I think has proven very beneficial to other games. These elements may predate the Bakers' use of them in Apocalypse World, but I think that is one of the games that's really made it clear and pushed it forward as a popular approach. [/QUOTE]
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