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<blockquote data-quote="Aldarc" data-source="post: 8118209" data-attributes="member: 5142"><p>I'm not necessarily saying that Over the Edge should have been more popular or that it's a great game, but, rather, that some games can be quiet burners that take awhile for their influence to really hit its stride. In the case of Over the Edge, a big part of that influence was through its use of self-written, interpretative traits. Over the Edge's fictional tags made it useful for more open-ended toolkit game systems: e.g., Fate, Cortex, Risus. So while Risus, Fate, and Cortex all have different resolution systems, the reliance on fictional tags puts these games into a common family, though the first iteration of Risus actually predates OtE.</p><p></p><p>As to why Prince Valiant hasn't had the influence you believe it deserves, I'm not sure as I am not terribly familiar with the mechanics of the game. Also, sometimes it is difficult to imagine why/how a particular game should influence other games, but sometimes it's pretty easy. With Apocalypse World or Blades in the Dark - even if the influence is superficial much as [USER=16586]@Campbell[/USER] says - it's often a shift of genre: "It would be fun to run AW/BitD but with this other backdrop/aesthetic instead." Even if the influence is, again, mostly superficial, we can see how the games inspire other games, even if other games don't necessarily fully understand the design intent, purpose, or how the system matters for the play experience.</p><p></p><p>Edit: Finished an incomplete sentence that I thought I had written. I don't know why it seems that happens.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8118209, member: 5142"] I'm not necessarily saying that Over the Edge should have been more popular or that it's a great game, but, rather, that some games can be quiet burners that take awhile for their influence to really hit its stride. In the case of Over the Edge, a big part of that influence was through its use of self-written, interpretative traits. Over the Edge's fictional tags made it useful for more open-ended toolkit game systems: e.g., Fate, Cortex, Risus. So while Risus, Fate, and Cortex all have different resolution systems, the reliance on fictional tags puts these games into a common family, though the first iteration of Risus actually predates OtE. As to why Prince Valiant hasn't had the influence you believe it deserves, I'm not sure as I am not terribly familiar with the mechanics of the game. Also, sometimes it is difficult to imagine why/how a particular game should influence other games, but sometimes it's pretty easy. With Apocalypse World or Blades in the Dark - even if the influence is superficial much as [USER=16586]@Campbell[/USER] says - it's often a shift of genre: "It would be fun to run AW/BitD but with this other backdrop/aesthetic instead." Even if the influence is, again, mostly superficial, we can see how the games inspire other games, even if other games don't necessarily fully understand the design intent, purpose, or how the system matters for the play experience. Edit: Finished an incomplete sentence that I thought I had written. I don't know why it seems that happens. [/QUOTE]
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