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<blockquote data-quote="hawkeyefan" data-source="post: 8118278" data-attributes="member: 6785785"><p>The last couple of posts seem really relevant to me right now because my group is playing a Forged in the Dark superhero game, Galaxies in Peril. It’s a retooling of the game Worlds in Peril, which was a PbtA game. </p><p></p><p>In some ways, the FitD system lends itself well to the genre. The more narrative approach to powers and abilities seems very suitable, and the Stress mechanic and Pushing and other game elements seem to fit the idea of supers well. </p><p></p><p>But the Faction elements seem to be lacking a bit. Not so much the Team, but things like Heat and Entanglements seem to lose some bite. Also, the setting details don’t really push things the way those of Doskvol do. In Blades proper, you can’t really leave town to avoid fallout, it’s a big deal to kill, and so on....these concepts are designed to create mounting pressure on the Crew. These setting elements aren’t present under Galaxies as presented (at least not in the advance playtest material) and they may nit even matter to a Team of superheroes anyway. </p><p></p><p>I’m dealing with this by crafting my own setting elements and kind of refiguring the Faction and Claim area of the game. But I agree that sometimes the influence a game can have can be....incomplete? As if the new game hasn’t fully considered the one its drawing inspiration from.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8118278, member: 6785785"] The last couple of posts seem really relevant to me right now because my group is playing a Forged in the Dark superhero game, Galaxies in Peril. It’s a retooling of the game Worlds in Peril, which was a PbtA game. In some ways, the FitD system lends itself well to the genre. The more narrative approach to powers and abilities seems very suitable, and the Stress mechanic and Pushing and other game elements seem to fit the idea of supers well. But the Faction elements seem to be lacking a bit. Not so much the Team, but things like Heat and Entanglements seem to lose some bite. Also, the setting details don’t really push things the way those of Doskvol do. In Blades proper, you can’t really leave town to avoid fallout, it’s a big deal to kill, and so on....these concepts are designed to create mounting pressure on the Crew. These setting elements aren’t present under Galaxies as presented (at least not in the advance playtest material) and they may nit even matter to a Team of superheroes anyway. I’m dealing with this by crafting my own setting elements and kind of refiguring the Faction and Claim area of the game. But I agree that sometimes the influence a game can have can be....incomplete? As if the new game hasn’t fully considered the one its drawing inspiration from. [/QUOTE]
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