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<blockquote data-quote="Aldarc" data-source="post: 8118298" data-attributes="member: 5142"><p>This is likely why Band of Blades re-writes BitD to (1) have pressure on the characters in the form of an army retreating from a vastly superior army back to your stronghold, which (2) creates a win/loss condition for the game. </p><p></p><p></p><p>It's much as Campbell says, BitD was written to cultivate a particular style of play. Simply changing what the game is about without considering how the game is built to cultivate that purpose does not always work without first making additional adjustments. That's why some of the best games for systems like AW, FitD, D&D, etc. are those that retool the game for what they intended to do or strongly pick up on the original beat of the game. This does not mean taking, for example, BitD's resolution system is an inherently flawed enterprise - as I do think that it's combination of a dice pool and AW complication system is quite elegantly brilliant - but yeah it helps to know the purpose behind the architecture. </p><p></p><p>From what you tell me (and what little I've read), it sounds like Free League does this for their own games as well.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8118298, member: 5142"] This is likely why Band of Blades re-writes BitD to (1) have pressure on the characters in the form of an army retreating from a vastly superior army back to your stronghold, which (2) creates a win/loss condition for the game. It's much as Campbell says, BitD was written to cultivate a particular style of play. Simply changing what the game is about without considering how the game is built to cultivate that purpose does not always work without first making additional adjustments. That's why some of the best games for systems like AW, FitD, D&D, etc. are those that retool the game for what they intended to do or strongly pick up on the original beat of the game. This does not mean taking, for example, BitD's resolution system is an inherently flawed enterprise - as I do think that it's combination of a dice pool and AW complication system is quite elegantly brilliant - but yeah it helps to know the purpose behind the architecture. From what you tell me (and what little I've read), it sounds like Free League does this for their own games as well. [/QUOTE]
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