Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Next generation adventure design
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jan van Leyden" data-source="post: 6242756" data-attributes="member: 20307"><p>But this doesn't have to be the case. Given that many GMs like to tinker with the stuff anyway and given the infrastructure established for 4e (Adventure Tools) it should suffice to define the interfaces of the parts.</p><p></p><p>Give me information on necessary location (need a swamp nearby?), knowledge (PCs need to seek Aaron the All-knowing, who may be allied with Ernie the Evil), hardware (map to the Tower of Tim the Tomcat) to get the adventure started.</p><p></p><p>Give me a clear list of goals for the adventure, of items to be won and friends and enemies to be made.</p><p></p><p>Give me this information openly before I decide to buy the thing. With this help I can evlaluate how well a module fits in my campaign and what changes I'd have to make.</p><p></p><p>One could orchestrate the preparation of the adventure without investing lots of work, and the players won't notice that they are about to play Adventure 13 from the Saga od the Squealing Swine AP.</p><p></p><p>I'm in a similar situation right now, changing Madness at Gardmore Abbey for my group playing in Ptolus. I bought MaGA because of the praise it has received, but without knowing what I had to do to fit it into my campaign and whether it would be possible at all.</p><p></p><p>I'd rather see a lot of adventures on the shelves which I can assess for my purposes than just one I'd buy at my own riks.</p></blockquote><p></p>
[QUOTE="Jan van Leyden, post: 6242756, member: 20307"] But this doesn't have to be the case. Given that many GMs like to tinker with the stuff anyway and given the infrastructure established for 4e (Adventure Tools) it should suffice to define the interfaces of the parts. Give me information on necessary location (need a swamp nearby?), knowledge (PCs need to seek Aaron the All-knowing, who may be allied with Ernie the Evil), hardware (map to the Tower of Tim the Tomcat) to get the adventure started. Give me a clear list of goals for the adventure, of items to be won and friends and enemies to be made. Give me this information openly before I decide to buy the thing. With this help I can evlaluate how well a module fits in my campaign and what changes I'd have to make. One could orchestrate the preparation of the adventure without investing lots of work, and the players won't notice that they are about to play Adventure 13 from the Saga od the Squealing Swine AP. I'm in a similar situation right now, changing Madness at Gardmore Abbey for my group playing in Ptolus. I bought MaGA because of the praise it has received, but without knowing what I had to do to fit it into my campaign and whether it would be possible at all. I'd rather see a lot of adventures on the shelves which I can assess for my purposes than just one I'd buy at my own riks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Next generation adventure design
Top