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<blockquote data-quote="Guest 6801328" data-source="post: 7989606"><p>Uh...the graphical engines are built and readily available, and have been for years. Nobody would write a new one for something like this.</p><p></p><p>I agree that you want to be able whip up the next session's content in a few <s>days</s> hours, but that's just a function of the tools, and what I'm envisioning could be even faster. Right now I spend a ton of time importing maps, trying to get the grids to line up, tracing the edges for dynamic lighting, then going through the multi-step process of placing and defining light sources, monsters, etc.</p><p></p><p>What I'm envisioning would be more like using dungeon tiles. You drag and drop, and rotate and arrange, pieces from a library of parts. Boom, it's all to scale, and lighting is taken care of.</p><p></p><p>The development time of the <em>platform</em> would be an order (or two) magnitude larger than what today's VTT require(d), but done well the development time of an <em>adventure</em> would be much less than it is today.</p><p></p><p>And, that said, you may have noticed that official WotC adventure paths...and a lot of 3rd party content...is available for sale on roll20, all beautifully converted. Even if such a platform served only commercial content, it might still be viable.</p><p></p><p>I'm grognard age...older than you, if that's your photo....but I do suspect my age cohort, and probably the one after it, would not be the market. It would be the huge surge of young players that vastly outnumber us now who would flock to a higher quality digital experience.</p><p></p><p>AND...with better tools it may result in more people willing to DM.</p><p></p><p>So...don't worry!...no dreams burst.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7989606"] Uh...the graphical engines are built and readily available, and have been for years. Nobody would write a new one for something like this. I agree that you want to be able whip up the next session's content in a few [S]days[/S] hours, but that's just a function of the tools, and what I'm envisioning could be even faster. Right now I spend a ton of time importing maps, trying to get the grids to line up, tracing the edges for dynamic lighting, then going through the multi-step process of placing and defining light sources, monsters, etc. What I'm envisioning would be more like using dungeon tiles. You drag and drop, and rotate and arrange, pieces from a library of parts. Boom, it's all to scale, and lighting is taken care of. The development time of the [I]platform[/I] would be an order (or two) magnitude larger than what today's VTT require(d), but done well the development time of an [I]adventure[/I] would be much less than it is today. And, that said, you may have noticed that official WotC adventure paths...and a lot of 3rd party content...is available for sale on roll20, all beautifully converted. Even if such a platform served only commercial content, it might still be viable. I'm grognard age...older than you, if that's your photo....but I do suspect my age cohort, and probably the one after it, would not be the market. It would be the huge surge of young players that vastly outnumber us now who would flock to a higher quality digital experience. AND...with better tools it may result in more people willing to DM. So...don't worry!...no dreams burst. [/QUOTE]
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