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<blockquote data-quote="Guest 6801328" data-source="post: 7991737"><p>Thinking through this some more, and reflecting on some of the posts, I don't think what I personally want is full 3D terrain. I'd want beautiful maps that enhance the game, but still take a backseat to the actual gameplay. (It reminds me of how architects say it's hard to design a museum that is itself a work of art, but that doesn't distract attention from the exhibitions.) Here's what I'm thinking:</p><ul> <li data-xf-list-type="ul">I'd love maps rendered to look like pen & ink on parchment, all beautifully cross-hatched, etc. Maybe a different color "ink" to represent water, or fire, etc, and maybe different textures for different floor types (dirt, flagstone, leafy forest floor, etc.). But these wouldn't be static images; they would be rendered from more simple/abstract floorplans, easily sketched and modified.</li> <li data-xf-list-type="ul">The more advanced dynamic lighting I discussed earlier, that conveys the sense that you can't see behind the pillar, but without the stark black and white boundaries of roll20.</li> <li data-xf-list-type="ul">The maps might also be animated in subtle ways, when the focus is on the map. E.g., a door would still swing open, maybe with a sound effect. Or the DM might "fade in" a secret door when it's discovered.</li> <li data-xf-list-type="ul">On top of that, the "minis" would be fully customizable (c.f. Hero Forge) and rendered in 3D. I think both players and DM would enjoy tweaking and refining their minis. I'd also love some animations, when walking, or just breathing and shifting stance realistically when standing there. </li> <li data-xf-list-type="ul">To get the full effect of the minis, you would still want to be able to move your camera around, so that you're not always looking straight down.</li> </ul></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7991737"] Thinking through this some more, and reflecting on some of the posts, I don't think what I personally want is full 3D terrain. I'd want beautiful maps that enhance the game, but still take a backseat to the actual gameplay. (It reminds me of how architects say it's hard to design a museum that is itself a work of art, but that doesn't distract attention from the exhibitions.) Here's what I'm thinking: [LIST] [*]I'd love maps rendered to look like pen & ink on parchment, all beautifully cross-hatched, etc. Maybe a different color "ink" to represent water, or fire, etc, and maybe different textures for different floor types (dirt, flagstone, leafy forest floor, etc.). But these wouldn't be static images; they would be rendered from more simple/abstract floorplans, easily sketched and modified. [*]The more advanced dynamic lighting I discussed earlier, that conveys the sense that you can't see behind the pillar, but without the stark black and white boundaries of roll20. [*]The maps might also be animated in subtle ways, when the focus is on the map. E.g., a door would still swing open, maybe with a sound effect. Or the DM might "fade in" a secret door when it's discovered. [*]On top of that, the "minis" would be fully customizable (c.f. Hero Forge) and rendered in 3D. I think both players and DM would enjoy tweaking and refining their minis. I'd also love some animations, when walking, or just breathing and shifting stance realistically when standing there. [*]To get the full effect of the minis, you would still want to be able to move your camera around, so that you're not always looking straight down. [/LIST] [/QUOTE]
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