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<blockquote data-quote="Reynard" data-source="post: 7993634" data-attributes="member: 467"><p>Generally speaking, I am a very improvisational, low prep GM. When I run games at conventions, for example, I have a single page of notes (at most) for a 4 hour session. Because I usually run what I call "convention campaigns" where four through 6 sessions all operate together as a compressed campaign experience with full drop in/drop out (I usually have 2 or 3 players that play all the sessions, another couple that play half the sessions, and the rest are single session players) I built on what has happened previously in the sessions and between the characters. This means by the end I have to prep less because I have a lot to draw on. Some of these "con campaigns" are more story focused than others and I have found there is a happy medium between "railroad" and "sandbox" in that environment. As it relates to running on Fantasy grounds, I find that a lot of my tools and techniques for doing IRL games like this don't translate well to the "FG plus Discord" environment. Automation actually makes it harder to just roll with the flow and make stuff up off the top of my head. Playing without automation, especially if using video chat, is roughly the same as at the table without that sense of presence I like so much.</p><p></p><p>On the other hand, i find running canned adventures, especially the WotC ones, on FG much easier than IRL. Since everything is linked and readily available I don't have to try and parse all the prose and poor organization. IRL I spend more time prepping that doing something original, so I generally don't do it (although I did successfully run Dragon heist by throwing out almost everything).</p></blockquote><p></p>
[QUOTE="Reynard, post: 7993634, member: 467"] Generally speaking, I am a very improvisational, low prep GM. When I run games at conventions, for example, I have a single page of notes (at most) for a 4 hour session. Because I usually run what I call "convention campaigns" where four through 6 sessions all operate together as a compressed campaign experience with full drop in/drop out (I usually have 2 or 3 players that play all the sessions, another couple that play half the sessions, and the rest are single session players) I built on what has happened previously in the sessions and between the characters. This means by the end I have to prep less because I have a lot to draw on. Some of these "con campaigns" are more story focused than others and I have found there is a happy medium between "railroad" and "sandbox" in that environment. As it relates to running on Fantasy grounds, I find that a lot of my tools and techniques for doing IRL games like this don't translate well to the "FG plus Discord" environment. Automation actually makes it harder to just roll with the flow and make stuff up off the top of my head. Playing without automation, especially if using video chat, is roughly the same as at the table without that sense of presence I like so much. On the other hand, i find running canned adventures, especially the WotC ones, on FG much easier than IRL. Since everything is linked and readily available I don't have to try and parse all the prose and poor organization. IRL I spend more time prepping that doing something original, so I generally don't do it (although I did successfully run Dragon heist by throwing out almost everything). [/QUOTE]
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