Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Next Generation VTT
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jd Smith1" data-source="post: 7993877" data-attributes="member: 6998052"><p>Not so.</p><p></p><p>With MapTools any jpg or png is a map. There are literally thousands of free or very low cost maps available on the Net; I've got several gigs worth.</p><p></p><p>You pick a suitable map, click on it, adjust the grid so the pogs are the right size (takes a few mouse clicks), then add monster pogs, information markers with cut &paste descriptions, markers for traps, locked, spiked, or chained doors, and lastly (my method) add the PC pogs at their likely entry point.</p><p></p><p>I recently prepped the three-level fire giant hold (against the Giants) in detail in under an hour. It took us over ten hurs of table time to complete it. </p><p></p><p>Any PNG or JPG can be made to a pog in seconds. I used to use top-down pogs, but now PCs are square pogs, NPCs are hex, and monster/foes are round with different borders to remind me of certain facts.</p><p></p><p>You can tailor make pog states so the party healers can see who is hurt and how bad, who is under this effect or that, who is flying, and so forth. </p><p></p><p>It removes so many distracting administrative issues, and brings the game to life in a way no other asset can.</p></blockquote><p></p>
[QUOTE="Jd Smith1, post: 7993877, member: 6998052"] Not so. With MapTools any jpg or png is a map. There are literally thousands of free or very low cost maps available on the Net; I've got several gigs worth. You pick a suitable map, click on it, adjust the grid so the pogs are the right size (takes a few mouse clicks), then add monster pogs, information markers with cut &paste descriptions, markers for traps, locked, spiked, or chained doors, and lastly (my method) add the PC pogs at their likely entry point. I recently prepped the three-level fire giant hold (against the Giants) in detail in under an hour. It took us over ten hurs of table time to complete it. Any PNG or JPG can be made to a pog in seconds. I used to use top-down pogs, but now PCs are square pogs, NPCs are hex, and monster/foes are round with different borders to remind me of certain facts. You can tailor make pog states so the party healers can see who is hurt and how bad, who is under this effect or that, who is flying, and so forth. It removes so many distracting administrative issues, and brings the game to life in a way no other asset can. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Next Generation VTT
Top