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Next issue of Game Informer will have details on the two upcoming Forgotten Realms books
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<blockquote data-quote="Veltharis ap Rylix" data-source="post: 9721295" data-attributes="member: 66357"><p>Let me rephrase: I think there's a decent market for D&D to put out an East Asian inspired setting book, more in-depth than the micro-settings from Radiant Citadel.</p><p></p><p>The fact that Kara-Tur exists as the Forgotten Realms' East Asia analogue and they've continued to reference it as such periodically makes it a solid option for that, and the fact it has a history of problematic content and hasn't been meaningfully covered in 3/4 editions (multiple decades IRL and well over a century in universe) means that anyone who wants to learn more about Faerun's Far East have no option but to turn to that old, problematic content.</p><p></p><p>Which is precisely why I think a fresh, modern take on Kara-Tur could do well, if handled properly. Kara-Tur doesn't <strong>have</strong> to be D&D's big "fantasy East Asia" setting (I would certainly love to see more from the Radiant Citadel micro-settings) but it's still there as Faerun's Far East analogue, and it sticks out like a sore thumb to any Forgotten Realms fan who wants to incorporate some East Asian influence in their character/game.</p><p></p><p>If that's where people are going to look by default, why not give them a better version of the setting to look at?</p></blockquote><p></p>
[QUOTE="Veltharis ap Rylix, post: 9721295, member: 66357"] Let me rephrase: I think there's a decent market for D&D to put out an East Asian inspired setting book, more in-depth than the micro-settings from Radiant Citadel. The fact that Kara-Tur exists as the Forgotten Realms' East Asia analogue and they've continued to reference it as such periodically makes it a solid option for that, and the fact it has a history of problematic content and hasn't been meaningfully covered in 3/4 editions (multiple decades IRL and well over a century in universe) means that anyone who wants to learn more about Faerun's Far East have no option but to turn to that old, problematic content. Which is precisely why I think a fresh, modern take on Kara-Tur could do well, if handled properly. Kara-Tur doesn't [B]have[/B] to be D&D's big "fantasy East Asia" setting (I would certainly love to see more from the Radiant Citadel micro-settings) but it's still there as Faerun's Far East analogue, and it sticks out like a sore thumb to any Forgotten Realms fan who wants to incorporate some East Asian influence in their character/game. If that's where people are going to look by default, why not give them a better version of the setting to look at? [/QUOTE]
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Next issue of Game Informer will have details on the two upcoming Forgotten Realms books
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