Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Next Playtest Packet
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DEFCON 1" data-source="post: 8848672" data-attributes="member: 7006"><p>Yeah, probably druids and paladins, along with perhaps some Expert class updates as well for those features that scored poorly and they want to present new/different options.</p><p></p><p>Wouldn't expect updates on weapons and armor... as Jeremy talked about a new system they were implementing to give more oomph for them, and that sounds like something that would appear with the Warrior packet.</p><p></p><p>Having heard that idea from him though... it made we wonder if perhaps they are pivoting away from the Battlemaster and it being the only real subclass to use the Combat Maneuvers system-- into moving Maneuvers (or maneuver-like features) into the <em>weapons themselves</em> so that anyone who uses weapons can now use those maneuvers? Lots of us have often wondered why over the last 10 years that rogues, paladins, barbarians and the like never got the chance to use maneuvers as they seemed like something they might want to-- Rogues being able to Feint, Barbarians able to Goad, etc. If they instead put these things into individual weapons or weapon groups, it would let everyone have the opportunity to have better Trips, Ripostes and so forth. Anyone can use an Unarmed Strike to knock someone prone... but someone armed with a polearm can make a Trip maneuver attack and get bonuses to it (for example).</p><p></p><p>Plus, they can then make the Fighter subclasses more story specific (like Samurai, Gladiator, Cavalier) rather than "generic" (like Champion and Battlemaster). But people can still get all their martial maneuver goodness if they want it.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8848672, member: 7006"] Yeah, probably druids and paladins, along with perhaps some Expert class updates as well for those features that scored poorly and they want to present new/different options. Wouldn't expect updates on weapons and armor... as Jeremy talked about a new system they were implementing to give more oomph for them, and that sounds like something that would appear with the Warrior packet. Having heard that idea from him though... it made we wonder if perhaps they are pivoting away from the Battlemaster and it being the only real subclass to use the Combat Maneuvers system-- into moving Maneuvers (or maneuver-like features) into the [I]weapons themselves[/I] so that anyone who uses weapons can now use those maneuvers? Lots of us have often wondered why over the last 10 years that rogues, paladins, barbarians and the like never got the chance to use maneuvers as they seemed like something they might want to-- Rogues being able to Feint, Barbarians able to Goad, etc. If they instead put these things into individual weapons or weapon groups, it would let everyone have the opportunity to have better Trips, Ripostes and so forth. Anyone can use an Unarmed Strike to knock someone prone... but someone armed with a polearm can make a Trip maneuver attack and get bonuses to it (for example). Plus, they can then make the Fighter subclasses more story specific (like Samurai, Gladiator, Cavalier) rather than "generic" (like Champion and Battlemaster). But people can still get all their martial maneuver goodness if they want it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Next Playtest Packet
Top