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Next Q&A: Humans subraces, Wound Modules, Halfling Barbarians.
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<blockquote data-quote="Li Shenron" data-source="post: 6133875" data-attributes="member: 1465"><p>I would appreciate such solution too, but it would not work for groups not using skills.</p><p></p><p>It's a bit confusing right now, because previously feats were optional and skills mandatory, now it's quite the other way around... but in general, feats and & skills represent versatility very well. </p><p></p><p>Expert players can interpret ability score bonuses also as representing versatility but their look & feel for most gamers is just that of sheer power from birth. Ignoring that is a mistake. A similar thing would happen if you'd give humans more HP, on the ground that even HP can represent versatility, adaptability, resourcefulness etc, because if HP just means an abstract generic ability of lasting longer in combat, you could say that humans are better at that because they are flexible and always find a way to reduce the effects. However, a lot of players will not easily buy that explanation, and will just see HP as being physically tougher than orcs and dwarves, and the look & feel is that the mechanics don't really represent the fantasy world appropriately. This is what happens with +1 bonuses to humans: they deliver the feel that humans are born better than e.g. elves which in all fantasy literature are the ones born better than humans. They can try all the abstract explanations they want, but they just manage to detach mechanics from narrative.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6133875, member: 1465"] I would appreciate such solution too, but it would not work for groups not using skills. It's a bit confusing right now, because previously feats were optional and skills mandatory, now it's quite the other way around... but in general, feats and & skills represent versatility very well. Expert players can interpret ability score bonuses also as representing versatility but their look & feel for most gamers is just that of sheer power from birth. Ignoring that is a mistake. A similar thing would happen if you'd give humans more HP, on the ground that even HP can represent versatility, adaptability, resourcefulness etc, because if HP just means an abstract generic ability of lasting longer in combat, you could say that humans are better at that because they are flexible and always find a way to reduce the effects. However, a lot of players will not easily buy that explanation, and will just see HP as being physically tougher than orcs and dwarves, and the look & feel is that the mechanics don't really represent the fantasy world appropriately. This is what happens with +1 bonuses to humans: they deliver the feel that humans are born better than e.g. elves which in all fantasy literature are the ones born better than humans. They can try all the abstract explanations they want, but they just manage to detach mechanics from narrative. [/QUOTE]
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