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<blockquote data-quote="JonM" data-source="post: 7179205" data-attributes="member: 6796515"><p>I would add my voice in for both 13th Age and Dungeon World, although, of the two, you might find that long-term D&D players may adapt more readily to the former (DW not only has a different system but also quite a different philosophy). If you are aiming for a different sort of fantasy with a crunch level roughly comparable to 5th's, then it's hard to beat Ars Magica (although some would argue that Runequest and/or Shadow of the Demon Lord rise to that challenge). If you want something totally different but no more complex than 5th (actually, less so) both Fate and Cortex are good games and have the added advantage that they don't lock you into any particular genre. Having said that, D&D players sometimes have trouble grocking/appreciating these two (especially, Fate). And, of course, Star Wars is a perennial favorite. Really, though, you should settle on a genre, before settling on a game, and, as someone else said, consult with your players.</p></blockquote><p></p>
[QUOTE="JonM, post: 7179205, member: 6796515"] I would add my voice in for both 13th Age and Dungeon World, although, of the two, you might find that long-term D&D players may adapt more readily to the former (DW not only has a different system but also quite a different philosophy). If you are aiming for a different sort of fantasy with a crunch level roughly comparable to 5th's, then it's hard to beat Ars Magica (although some would argue that Runequest and/or Shadow of the Demon Lord rise to that challenge). If you want something totally different but no more complex than 5th (actually, less so) both Fate and Cortex are good games and have the added advantage that they don't lock you into any particular genre. Having said that, D&D players sometimes have trouble grocking/appreciating these two (especially, Fate). And, of course, Star Wars is a perennial favorite. Really, though, you should settle on a genre, before settling on a game, and, as someone else said, consult with your players. [/QUOTE]
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