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<blockquote data-quote="Janx" data-source="post: 5663829" data-attributes="member: 8835"><p>part of this might be negated, by the guidance from another thread's historical research that Gary recommend that only 20% of the rooms be populated.</p><p></p><p>If only one in 5 rooms has a monster in it, that probably means some distance, such that occupants in the room 3 doors down may not hear it.</p><p></p><p>While the living dungeon concept has merit, such as restocking it if the PCs leave it for a while, or shuffling critters around to adapt to what the PCs have been doing, the challenge is balancing the work for the GM.</p><p></p><p>There's a reason its easy to read off the description for room 5 and roll init, than to do all that other stuff. thusly, it becomes easier to write down, the goblins have fortified in room 6, because of all the noise the PCs will be making, rather than dynamically decide to do that in the middle of the session.</p></blockquote><p></p>
[QUOTE="Janx, post: 5663829, member: 8835"] part of this might be negated, by the guidance from another thread's historical research that Gary recommend that only 20% of the rooms be populated. If only one in 5 rooms has a monster in it, that probably means some distance, such that occupants in the room 3 doors down may not hear it. While the living dungeon concept has merit, such as restocking it if the PCs leave it for a while, or shuffling critters around to adapt to what the PCs have been doing, the challenge is balancing the work for the GM. There's a reason its easy to read off the description for room 5 and roll init, than to do all that other stuff. thusly, it becomes easier to write down, the goblins have fortified in room 6, because of all the noise the PCs will be making, rather than dynamically decide to do that in the middle of the session. [/QUOTE]
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