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Next year, I'm back to running AD&D
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<blockquote data-quote="MerricB" data-source="post: 5663917" data-attributes="member: 3586"><p>One of the interesting aspects of old D&D - and I speak more about Moldvay Basic than AD&D here - is that it has a very nice flow of keeping track of time and the wandering monsters then add time pressure.</p><p></p><p>(AD&D had those elements, but, alas and alack, failed to explain them. There's no actual explanation of the wandering monster procedure in the AD&D rules!)</p><p></p><p>Once I combine AD&D and Moldvay, I come to this form of keeping track of time, which I intend to use.</p><p></p><p>For these examples, I'm assuming that the speed of the party is 6"</p><p></p><p>* "Exploring" actions take place on the turn scale (1 turn=10 minutes). When you search a room, it takes a turn. When you engage in combat, it takes 1 turn. (Admittedly AD&D has 1 minute rounds compared to the shorter rounds of Basic, but I hope most combats don't go above 10 rounds...)</p><p></p><p>* Movement rate when mapping is 60 feet per turn.</p><p></p><p>* Movement rate when not mapping is 60 feet per round - or 600 feet per turn.</p><p></p><p>* Standard Wandering Monsters will be encountered 1 in 6, once per two turns.</p><p></p><p>I certainly know that this group hates mapping... and they also have Greg, who managed (when the group lost a map once due to the mapper being teleported away and enslaved by a Knight of Hell) to guide them flawlessly out of the dungeon two weeks after the previous session, despite me using elevators and the like. </p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 5663917, member: 3586"] One of the interesting aspects of old D&D - and I speak more about Moldvay Basic than AD&D here - is that it has a very nice flow of keeping track of time and the wandering monsters then add time pressure. (AD&D had those elements, but, alas and alack, failed to explain them. There's no actual explanation of the wandering monster procedure in the AD&D rules!) Once I combine AD&D and Moldvay, I come to this form of keeping track of time, which I intend to use. For these examples, I'm assuming that the speed of the party is 6" * "Exploring" actions take place on the turn scale (1 turn=10 minutes). When you search a room, it takes a turn. When you engage in combat, it takes 1 turn. (Admittedly AD&D has 1 minute rounds compared to the shorter rounds of Basic, but I hope most combats don't go above 10 rounds...) * Movement rate when mapping is 60 feet per turn. * Movement rate when not mapping is 60 feet per round - or 600 feet per turn. * Standard Wandering Monsters will be encountered 1 in 6, once per two turns. I certainly know that this group hates mapping... and they also have Greg, who managed (when the group lost a map once due to the mapper being teleported away and enslaved by a Knight of Hell) to guide them flawlessly out of the dungeon two weeks after the previous session, despite me using elevators and the like. Cheers! [/QUOTE]
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