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Next year, I'm back to running AD&D
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<blockquote data-quote="howandwhy99" data-source="post: 5664557" data-attributes="member: 3192"><p>Time is a major resource in my games too. Your action cost is quite like mine, but mapping isn't quite so costly. I use d6 initiative, 1 minute rounds and standard turns, hours, days, etc. An old, but once common method I stumbled upon for tracking actions is using dice as clocks behind the screen.</p><p></p><p>d6 Segments (my own rules here), d10 rounds, d6 turns, d12 hours (or d24 if I had one). Then a calendar for the rest.</p><p></p><p><img src="http://paizo.com/image/product/catalog/CHX/CHXDQ1606_90.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://paizo.com/image/product/catalog/PZO/PZOBITD10OAK_120.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://paizo.com/image/product/catalog/CHX/CHXDS16AA_120.jpeg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /><img src="http://craphound.com/images/d12music.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>When walking around the table I put my hands behind my back to keep track of different counts, kind of like a volleyball player signaling another player. Left hand is the round count, right hand is the bonus or penalty on the roll. DCs I can typically remember because I know my own system.</p><p></p><p>Also, mapping by players should be beneficial, if maps matter in your game. But it doesn't have to be onerous. Even a simple line map not on grid paper can work in most cases.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5664557, member: 3192"] Time is a major resource in my games too. Your action cost is quite like mine, but mapping isn't quite so costly. I use d6 initiative, 1 minute rounds and standard turns, hours, days, etc. An old, but once common method I stumbled upon for tracking actions is using dice as clocks behind the screen. d6 Segments (my own rules here), d10 rounds, d6 turns, d12 hours (or d24 if I had one). Then a calendar for the rest. [IMG]http://paizo.com/image/product/catalog/CHX/CHXDQ1606_90.jpeg[/IMG][IMG]http://paizo.com/image/product/catalog/PZO/PZOBITD10OAK_120.jpeg[/IMG][IMG]http://paizo.com/image/product/catalog/CHX/CHXDS16AA_120.jpeg[/IMG][IMG]http://craphound.com/images/d12music.jpg[/IMG] When walking around the table I put my hands behind my back to keep track of different counts, kind of like a volleyball player signaling another player. Left hand is the round count, right hand is the bonus or penalty on the roll. DCs I can typically remember because I know my own system. Also, mapping by players should be beneficial, if maps matter in your game. But it doesn't have to be onerous. Even a simple line map not on grid paper can work in most cases. [/QUOTE]
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