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Next year, I'm back to running AD&D
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<blockquote data-quote="Lanefan" data-source="post: 5664854" data-attributes="member: 29398"><p>We've found UA is worth cherry-picking from - some of the spells etc. fit in just fine and lots of other stuff can be tweaked - but to just throw the whole book into the rules is asking for headaches.</p><p></p><p>We changed Barbarian to a sub-RACE of Human, generally less technically/magically advanced but tougher. They don't like or use arcane magic.</p><p></p><p>Most Norse are Barbarians in my game.</p><p></p><p>We kept Cavaliers but toned them down somewhat. We gave the Cavaliers' stat advancement to all classes based on their prime stat(s). We kept weapon specialization but again toned it down. And so forth. We bailed on Comeliness entirely.</p><p></p><p>Question: how long do you expect this campaign to run for and-or what levels are you expecting to reach? I ask because if you're looking for a long game you might want to either tone down experience-for-treasure or remove it entirely. Given this, I'd also suggest keeping training in order to bleed off some wealth but put in a system where an untrained character can still advance (though slower) so if training is inaccessible for a while the characters don't stall. We did this many years ago and it's worked out well; so well, in fact, that our 3e DM put exactly the same system into his game when he introduced training there.</p><p></p><p>Lan-"be warned: the math required to work out untrained experience penalty can be a bit daunting"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5664854, member: 29398"] We've found UA is worth cherry-picking from - some of the spells etc. fit in just fine and lots of other stuff can be tweaked - but to just throw the whole book into the rules is asking for headaches. We changed Barbarian to a sub-RACE of Human, generally less technically/magically advanced but tougher. They don't like or use arcane magic. Most Norse are Barbarians in my game. We kept Cavaliers but toned them down somewhat. We gave the Cavaliers' stat advancement to all classes based on their prime stat(s). We kept weapon specialization but again toned it down. And so forth. We bailed on Comeliness entirely. Question: how long do you expect this campaign to run for and-or what levels are you expecting to reach? I ask because if you're looking for a long game you might want to either tone down experience-for-treasure or remove it entirely. Given this, I'd also suggest keeping training in order to bleed off some wealth but put in a system where an untrained character can still advance (though slower) so if training is inaccessible for a while the characters don't stall. We did this many years ago and it's worked out well; so well, in fact, that our 3e DM put exactly the same system into his game when he introduced training there. Lan-"be warned: the math required to work out untrained experience penalty can be a bit daunting"-efan [/QUOTE]
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