[Nexus] Body armour

Aussiegamer

First Post
BODY ARMOUR

I just watched a program about body armour and found that all pistols, without armour piercing bullets they will not penetrate body armour of today. But they do leave you very bruised.

The heavy body armour stops "most" rifle damage but did not stop all, by the programs discription.

So I am looking at changing the body armour into two types

TYPES
Hard, Low DR (25% of soft) and High AC (4AC+)
Soft, High DR (100% of pistols) and Low AC (0 to 3 AC)

EXCHANGING OF DAMAGE TYPE
All soft armour DR damage absorbed by the armour is changed to non-lethal. 1 point of damage does ¾ a point of non-lethal, rounded down.


Vest and Helmet are this value everywhere else is halved.

This is Nexus damage here and thus my armour standards

PL 5
2d6 small (pistol) 12 maximum damage- light soft armour DR 12
3d6 medium damage (average 10.5)- medium soft armour DR 14
4d6 large damage (average 14)- heavy soft armour DR 18
Note: this armour is bypassed by sonic, concussion and fire damage.

PL 6
2d8 small (pistol) 16 maximum damage- light soft armour DR 16
3d8 medium damage (average 13.5)- medium soft armour DR 18
4d8 large damage (average 18)- heavy soft armour DR 22
Note: this armour is bypassed by sonic, concussion damage.

PL 7
2d10 small (pistol) 20 maximum damage- light soft armour DR 20
3d10 medium damage (average 17.5)- medium soft armour DR 22
4d10 large damage (average 22)- heavy soft armour DR 26
Note: this armour is bypassed by concussion damage.

PL 8
2d12 small (pistol) 24 maximum damage- light soft armour DR 24
3d12 medium damage (average 19.5)- medium soft armour DR 26
4d12 large damage (average 26)- heavy soft armour DR 30
Note: this armour is bypassed by concussion damage.
 

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