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[Nexus] Body armour
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<blockquote data-quote="Aussiegamer" data-source="post: 2693969" data-attributes="member: 19601"><p><strong>BODY ARMOUR</strong></p><p></p><p>I just watched a program about body armour and found that all pistols, without armour piercing bullets they will not penetrate body armour of today. But they do leave you very bruised.</p><p></p><p>The heavy body armour stops "most" rifle damage but did not stop all, by the programs discription.</p><p></p><p>So I am looking at changing the body armour into two types</p><p></p><p><strong>TYPES</strong></p><p>Hard, Low DR (25% of soft) and High AC (4AC+)</p><p>Soft, High DR (100% of pistols) and Low AC (0 to 3 AC)</p><p></p><p><strong>EXCHANGING OF DAMAGE TYPE</strong></p><p>All soft armour DR damage absorbed by the armour is changed to non-lethal. 1 point of damage does ¾ a point of non-lethal, rounded down.</p><p></p><p></p><p>Vest and Helmet are this value everywhere else is halved.</p><p></p><p>This is Nexus damage here and thus my armour standards</p><p></p><p><strong>PL 5</strong></p><p>2d6 small (pistol) 12 maximum damage- light soft armour DR 12</p><p>3d6 medium damage (average 10.5)- medium soft armour DR 14</p><p>4d6 large damage (average 14)- heavy soft armour DR 18</p><p>Note: this armour is bypassed by sonic, concussion and fire damage.</p><p></p><p><strong>PL 6</strong></p><p>2d8 small (pistol) 16 maximum damage- light soft armour DR 16</p><p>3d8 medium damage (average 13.5)- medium soft armour DR 18</p><p>4d8 large damage (average 18)- heavy soft armour DR 22</p><p>Note: this armour is bypassed by sonic, concussion damage.</p><p></p><p><strong>PL 7</strong></p><p>2d10 small (pistol) 20 maximum damage- light soft armour DR 20</p><p>3d10 medium damage (average 17.5)- medium soft armour DR 22</p><p>4d10 large damage (average 22)- heavy soft armour DR 26</p><p>Note: this armour is bypassed by concussion damage.</p><p></p><p><strong>PL 8</strong></p><p>2d12 small (pistol) 24 maximum damage- light soft armour DR 24</p><p>3d12 medium damage (average 19.5)- medium soft armour DR 26</p><p>4d12 large damage (average 26)- heavy soft armour DR 30</p><p>Note: this armour is bypassed by concussion damage.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2693969, member: 19601"] [B]BODY ARMOUR[/B] I just watched a program about body armour and found that all pistols, without armour piercing bullets they will not penetrate body armour of today. But they do leave you very bruised. The heavy body armour stops "most" rifle damage but did not stop all, by the programs discription. So I am looking at changing the body armour into two types [B]TYPES[/B] Hard, Low DR (25% of soft) and High AC (4AC+) Soft, High DR (100% of pistols) and Low AC (0 to 3 AC) [B]EXCHANGING OF DAMAGE TYPE[/B] All soft armour DR damage absorbed by the armour is changed to non-lethal. 1 point of damage does ¾ a point of non-lethal, rounded down. Vest and Helmet are this value everywhere else is halved. This is Nexus damage here and thus my armour standards [B]PL 5[/B] 2d6 small (pistol) 12 maximum damage- light soft armour DR 12 3d6 medium damage (average 10.5)- medium soft armour DR 14 4d6 large damage (average 14)- heavy soft armour DR 18 Note: this armour is bypassed by sonic, concussion and fire damage. [B]PL 6[/B] 2d8 small (pistol) 16 maximum damage- light soft armour DR 16 3d8 medium damage (average 13.5)- medium soft armour DR 18 4d8 large damage (average 18)- heavy soft armour DR 22 Note: this armour is bypassed by sonic, concussion damage. [B]PL 7[/B] 2d10 small (pistol) 20 maximum damage- light soft armour DR 20 3d10 medium damage (average 17.5)- medium soft armour DR 22 4d10 large damage (average 22)- heavy soft armour DR 26 Note: this armour is bypassed by concussion damage. [B]PL 8[/B] 2d12 small (pistol) 24 maximum damage- light soft armour DR 24 3d12 medium damage (average 19.5)- medium soft armour DR 26 4d12 large damage (average 26)- heavy soft armour DR 30 Note: this armour is bypassed by concussion damage. [/QUOTE]
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[Nexus] Body armour
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