Nexus Magic update

garrowolf

First Post
I've been working on an update to my Nexus system and I've got a bunch of stuff up now. I will be working on a pdf version next.

I've rearranged some of the magic system. I had been trying to keep the Elemental magic close to Avatar the last airbender but I finally realized a better way of doing it. Now I have a power called Elemental Combat. It covers most of the material from the Avatar show. All the elemental styles are there but in a compact form.

This freed up the elemental magic for more material that would not have fit into that setting. Air is now Air, Knowledge, and Secrets, Earth is Nature Magic, FIre is Fire, Vitality, and Light, and Water is underwater magic. This makes each one follow a more Hermetic concept behind the elements and it makes each one more interesting. Entire concepts could be built around each one.

I added ESP now. I'm not sure why I missed it the first time.

I removed Sorcery as a power. Originally I had it set up relating to gaining other magic powers later but I moved that into the Merit system so I didn't really need sorcery anymore.

I also added Teleportation. I folded Shift and what was left of Sorcery into it.

I changed Life to Health. I had some sort of Priest type magic in there as well but it didn't feel right so I got rid of it.

I think that the powers that I have now are pretty good and cover alot of ground so check them out and tell me what you think!
 

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