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[Nexus] Pilot checks
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<blockquote data-quote="TheNovaLord" data-source="post: 2173876" data-attributes="member: 31097"><p>Hmm, ok</p><p></p><p> </p><p>By default bigger ships are less manuverable, and yes in our system, it is harder to get all the feats for pilotting the bigger ships, so by default again less maueverable ships are harder to fly. You can fly a class VI ship with a class IV pilot feat, its just harder because of the complexity of the ship, bulk, it lack of manuverability.</p><p> </p><p>we use proper classes not the sort of stuff used in d20 future so the pilot class gets automatic pilot feats so by around 7th level he has all six. An armsman (ie fighter) gets lots of feats so he too could turn himself into a pretty proficient pilot</p><p> </p><p>what we use therefore answers your question with a yes and a no!! </p><p>Bigger craft are less maneuverable so both issues are linked and therefore affect pilot rolls.</p><p> </p><p>You can get a car liscence and not have a clue how to drive 'fully efficiently' a big rig, so that why we shyed away from a one pilot feat fits all. By the time you get pilot feat 3 or 4 your pilot skill is likley that good you can bluff your way around flying something bigger. Someone who can pilot a shuttle barely, isnt gonna have a hope of guiding a battleship through nebulas, stargates, battelfields etc.</p><p> </p><p>Did join your web forum and downloaded your word files. You have cetrainly put a lot of work into your game. I am lucky in a way that i sorted out my setting before putting in rules so i only deal with one time/progress level. I also have all newly made up races and no elves or magic etc, otherwise i guess i would have gone with dragonstar.</p><p> </p><p>As an aside are you allowing any ship size to enter an 'atmopshere'? Something I thought about and decided to allow. What we do is give all atmosphres a rating in terms of a dice size (AR) ,Moon has an AR of 0, earth is d6, Jupiter is d12. You then roll a matrix between a pilot roll and an astronavigation roll, which generates a single number. You then roll the AR dice that many times, multiply by ship size and this indicates the amount of damage a ship takes entering the atmosphere. Bit complicated maybe but works very well and is a good way for a fighter to escape pursing corvettes.</p><p>I have stopped writng rules for the game now and am concentrating on adventures, and the odd new PC race as the party explores and dicovers them, and prestige classes, where cults, groups etc are encountered. </p><p>Keep up the good work!</p><p> </p><p>regards</p><p>JohnD</p></blockquote><p></p>
[QUOTE="TheNovaLord, post: 2173876, member: 31097"] Hmm, ok By default bigger ships are less manuverable, and yes in our system, it is harder to get all the feats for pilotting the bigger ships, so by default again less maueverable ships are harder to fly. You can fly a class VI ship with a class IV pilot feat, its just harder because of the complexity of the ship, bulk, it lack of manuverability. we use proper classes not the sort of stuff used in d20 future so the pilot class gets automatic pilot feats so by around 7th level he has all six. An armsman (ie fighter) gets lots of feats so he too could turn himself into a pretty proficient pilot what we use therefore answers your question with a yes and a no!! Bigger craft are less maneuverable so both issues are linked and therefore affect pilot rolls. You can get a car liscence and not have a clue how to drive 'fully efficiently' a big rig, so that why we shyed away from a one pilot feat fits all. By the time you get pilot feat 3 or 4 your pilot skill is likley that good you can bluff your way around flying something bigger. Someone who can pilot a shuttle barely, isnt gonna have a hope of guiding a battleship through nebulas, stargates, battelfields etc. Did join your web forum and downloaded your word files. You have cetrainly put a lot of work into your game. I am lucky in a way that i sorted out my setting before putting in rules so i only deal with one time/progress level. I also have all newly made up races and no elves or magic etc, otherwise i guess i would have gone with dragonstar. As an aside are you allowing any ship size to enter an 'atmopshere'? Something I thought about and decided to allow. What we do is give all atmosphres a rating in terms of a dice size (AR) ,Moon has an AR of 0, earth is d6, Jupiter is d12. You then roll a matrix between a pilot roll and an astronavigation roll, which generates a single number. You then roll the AR dice that many times, multiply by ship size and this indicates the amount of damage a ship takes entering the atmosphere. Bit complicated maybe but works very well and is a good way for a fighter to escape pursing corvettes. I have stopped writng rules for the game now and am concentrating on adventures, and the odd new PC race as the party explores and dicovers them, and prestige classes, where cults, groups etc are encountered. Keep up the good work! regards JohnD [/QUOTE]
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