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[Nexus] Quick combat overview
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<blockquote data-quote="Aussiegamer" data-source="post: 3551756" data-attributes="member: 19601"><p>This is a complete system..I am just after feel of the look of the combat. And thanks for those <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Other than the changes to abilites for tracking in combat the actual combat itself is just as fast paced as the simplier systems like D&D or modern. I have play tested it and once everyone gets a handle on it, it runs pretty smoothly.</p><p></p><p></p><p></p><p>The way I play my games is that the players look after their own characters, so track their hit points and stuff. So the paperwork is really their end, but yes for NPCs it will be more paperwork.</p><p></p><p>I have found though as a GM that I tend to have a max of 4 NPCs any way.</p><p></p><p>I don't know how being in a vehicle or in the air would impact.</p><p></p><p>Unless its a critical hit on the cockpit or such they don't get injuried...can you explain what you meant please.</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3551756, member: 19601"] This is a complete system..I am just after feel of the look of the combat. And thanks for those :) Other than the changes to abilites for tracking in combat the actual combat itself is just as fast paced as the simplier systems like D&D or modern. I have play tested it and once everyone gets a handle on it, it runs pretty smoothly. The way I play my games is that the players look after their own characters, so track their hit points and stuff. So the paperwork is really their end, but yes for NPCs it will be more paperwork. I have found though as a GM that I tend to have a max of 4 NPCs any way. I don't know how being in a vehicle or in the air would impact. Unless its a critical hit on the cockpit or such they don't get injuried...can you explain what you meant please. [/QUOTE]
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