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[Nexus] Quick combat overview
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<blockquote data-quote="Rhun" data-source="post: 3569940" data-attributes="member: 29098"><p>Both personal armor, power armor and vehicles in my game use multiple Armor Ratings (equivalent of DR for all intents and purposes), and ignore damage less than half of the AR. </p><p></p><p></p><p></p><p>I think it works quite easily, yes. I've had complaints from my group about using it, and as long as you are proficient in basic math it doesn't add any additional time to combat.</p><p></p><p></p><p></p><p>For the most part, I don't use hardness in my d20 Future game. It still comes into play sometimes, but not for anything important...more like for buildings, or barriers that the PCs may hide behind and such, where I'm too lazy just to make up stats for what kind of damage they are resistant to. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Oh, and my Future game doesn't use magic, although there are psionics.</p></blockquote><p></p>
[QUOTE="Rhun, post: 3569940, member: 29098"] Both personal armor, power armor and vehicles in my game use multiple Armor Ratings (equivalent of DR for all intents and purposes), and ignore damage less than half of the AR. I think it works quite easily, yes. I've had complaints from my group about using it, and as long as you are proficient in basic math it doesn't add any additional time to combat. For the most part, I don't use hardness in my d20 Future game. It still comes into play sometimes, but not for anything important...more like for buildings, or barriers that the PCs may hide behind and such, where I'm too lazy just to make up stats for what kind of damage they are resistant to. :D Oh, and my Future game doesn't use magic, although there are psionics. [/QUOTE]
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