Aussiegamer
First Post
Run as a skill
I am trying for a way to allow creatures to increase their base movement, and to include run as a skill.
Run
This allows a creature to move faster than its standard Move Action during a single round. This is used for any movement, such as running, swimming or flying in one round.
Speed Definition
Walk: Single action move, unlimited turns.
Run: Full round action move up to 4x move, 1 45-degree turn.
Base DC: 0 (Con mod)
DC Mods
Walk:
+1m to base speed: +2
Run:
Each base distance block (BDB) after base distance: +5 (rounded up)
Both:
Rough terrain: +2
Base Distance
10m (medium)
Armour Penalty applies.
Each creature size change:
Smaller: -2m
Larger: +2m
Rest
No movement during a round, except a 2m step.
Recovery
If the creature does not stop all movement, a 2m step allowed (resting), the DC stack from the prior checks.
For each check attempted the creature must rest for 1 round.
Example:
A medium creature wants to move over some open flat ground.
Distance is 14m, thus either an increased MA of +4, or as a FR move.
Walk DC: 0 + 8 (+4m to base 10m) = 8 (MA)
Run DC: 0 + 5 (1 BDB) = 5 (FRA)
A medium creature wants to run over some open flat ground.
Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)
Run DC: 0 + 20 (4 BDB) = 20 (FRA)
A large creature wants to run over some open flat ground.
Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)
Run DC: 0 + 15 (3 BDB) = 15 (FRA)
A medium creature wants to run over some open flat ground for a second round.
Distance is another 20m, thus a FR move.
Run DC: 0 + 20 (4 BDB) = 20 (FRA) (1st round)
Run DC: 20 + 5 (1 BDB) = 25 (2nd round)
Feat Changed
Endurance
Reduces the stacking DC by 25%. Thus a 20 from above example becomes a 15.
Run
Allows a second 45-degree turn when running, and grants a +2 to all run checks.
Both the 45-degree turns can be taken as a single 90-degree turn.
New Feat
Endurance, Improved
Reduces the stacking DC from 25% to 50%.
Run, Improved
Increases the +2 to all run checks to +4.
Note:
Charges will now require a run check. And are treated as still a single attack as a part of a FRA.
I am trying for a way to allow creatures to increase their base movement, and to include run as a skill.
Run
This allows a creature to move faster than its standard Move Action during a single round. This is used for any movement, such as running, swimming or flying in one round.
Speed Definition
Walk: Single action move, unlimited turns.
Run: Full round action move up to 4x move, 1 45-degree turn.
Base DC: 0 (Con mod)
DC Mods
Walk:
+1m to base speed: +2
Run:
Each base distance block (BDB) after base distance: +5 (rounded up)
Both:
Rough terrain: +2
Base Distance
10m (medium)
Armour Penalty applies.
Each creature size change:
Smaller: -2m
Larger: +2m
Rest
No movement during a round, except a 2m step.
Recovery
If the creature does not stop all movement, a 2m step allowed (resting), the DC stack from the prior checks.
For each check attempted the creature must rest for 1 round.
Example:
A medium creature wants to move over some open flat ground.
Distance is 14m, thus either an increased MA of +4, or as a FR move.
Walk DC: 0 + 8 (+4m to base 10m) = 8 (MA)
Run DC: 0 + 5 (1 BDB) = 5 (FRA)
A medium creature wants to run over some open flat ground.
Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)
Run DC: 0 + 20 (4 BDB) = 20 (FRA)
A large creature wants to run over some open flat ground.
Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)
Run DC: 0 + 15 (3 BDB) = 15 (FRA)
A medium creature wants to run over some open flat ground for a second round.
Distance is another 20m, thus a FR move.
Run DC: 0 + 20 (4 BDB) = 20 (FRA) (1st round)
Run DC: 20 + 5 (1 BDB) = 25 (2nd round)
Feat Changed
Endurance
Reduces the stacking DC by 25%. Thus a 20 from above example becomes a 15.
Run
Allows a second 45-degree turn when running, and grants a +2 to all run checks.
Both the 45-degree turns can be taken as a single 90-degree turn.
New Feat
Endurance, Improved
Reduces the stacking DC from 25% to 50%.
Run, Improved
Increases the +2 to all run checks to +4.
Note:
Charges will now require a run check. And are treated as still a single attack as a part of a FRA.