[Nexus] Run as a skill

Aussiegamer

First Post
Run as a skill
I am trying for a way to allow creatures to increase their base movement, and to include run as a skill.

Run
This allows a creature to move faster than its standard Move Action during a single round. This is used for any movement, such as running, swimming or flying in one round.

Speed Definition
Walk: Single action move, unlimited turns.
Run: Full round action move up to 4x move, 1 45-degree turn.

Base DC: 0 (Con mod)

DC Mods
Walk:
+1m to base speed: +2
Run:
Each base distance block (BDB) after base distance: +5 (rounded up)

Both:
Rough terrain: +2

Base Distance
10m (medium)
Armour Penalty applies.
Each creature size change:
Smaller: -2m
Larger: +2m

Rest
No movement during a round, except a 2m step.

Recovery
If the creature does not stop all movement, a 2m step allowed (resting), the DC stack from the prior checks.
For each check attempted the creature must rest for 1 round.


Example:
A medium creature wants to move over some open flat ground.
Distance is 14m, thus either an increased MA of +4, or as a FR move.
Walk DC: 0 + 8 (+4m to base 10m) = 8 (MA)
Run DC: 0 + 5 (1 BDB) = 5 (FRA)

A medium creature wants to run over some open flat ground.
Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)
Run DC: 0 + 20 (4 BDB) = 20 (FRA)

A large creature wants to run over some open flat ground.
Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)
Run DC: 0 + 15 (3 BDB) = 15 (FRA)

A medium creature wants to run over some open flat ground for a second round.
Distance is another 20m, thus a FR move.
Run DC: 0 + 20 (4 BDB) = 20 (FRA) (1st round)
Run DC: 20 + 5 (1 BDB) = 25 (2nd round)

Feat Changed
Endurance

Reduces the stacking DC by 25%. Thus a 20 from above example becomes a 15.

Run
Allows a second 45-degree turn when running, and grants a +2 to all run checks.
Both the 45-degree turns can be taken as a single 90-degree turn.

New Feat
Endurance, Improved

Reduces the stacking DC from 25% to 50%.

Run, Improved
Increases the +2 to all run checks to +4.

Note:
Charges will now require a run check. And are treated as still a single attack as a part of a FRA.
 

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If you're doing run as a skill, how about Carry Weight? I've always felt that you should be able to train at lifting and carrying. Or perhaps combine them both into an Athletics skill?
 

might be an idea and the carry seems like a good idea as well, as a better trained lifter is better than maybe a stronger one.

What do you think of the skill so far?

Combined skills
Nexus is very skill heavy, as I have added more than the base for most systems, so counter that I have already combined some skills.

I can see tumble and balance being one skill (name any one?).

I have already put
hide and move silent into stealth
diplomacy, intimidate into persuade
sense motive, spot and listen into awareness

So maybe, yes, Athletics to cover running and lifting. (Would need to work out the DC for the skill :confused: now :D )

does not seem to far off.

any more thoughts?
 

I would note that hide and ms are very strong, as are spot, listen and sense motive.

By combining these already great skill, you make them a choice virtually no one will be able to pass up.

tumble + balance = acrobatics.
Athletics should likely get the skills jump, swim and climb as well. Though again, you compress to many skills together and make it something few will pass up.

My personal choice for a system with a heavier focus on skills would be to offer extra skill points.
 

hide and silent move are not that strong that they can not be combined into a stealth skill which uses the two of them any way. If you are going to move around as a thief type then you need them both, and the use of two skill points to do that is for 1 too many.

same with spot and listen really just a part of the overall awareness of the creatures surroundings.

most modern games don't have sneak attack thus the FF from invisible does not generate that type of damage. I don't have sneak either.

They are not useful for those in heavy armour still.

I do agree making 1 skill too good makes it too good. Thus my reversations about lifting and running.

As is running skill is used for extra movement for swim, fly or run :)

Balance seems to fit with tumble and thus I see them really as one. As most never use balance any way.

I, in the end, will not join the physical skills together, but add lifting as a skill. As it fits the idea of everything is not set to a limit but can be improved which seems to be what I am going for.

I have given more skill points, and you can learn more above the free ones by going to uni or tafe or school or the gym etc.

This is in development so I am not settled yet on the final look.

What about the skill set up? does it look OK? too hard? too easy? confusing???????
 

I think if you're going to be joining skills, running might go with swimming. I've pretty much decided that I'm going to lump Tumble and Balance into Acrobatics, and Climb and Jump into Athletics, but that leaves Swim as the odd one out. With a Running skill, however, it could be joined with that, though what you'd call it isn't clear.

However, these changes would be so radical that it would create a quandry about whether the number of skill points allotted to various classes is balanced. I don't want to grind through all that making changes.
 

future has some many skills that reducing some makes sense as even for the base game as is this allows for more skills for the players.

The "run" skill is not really a run skill but a movement skill, for running or flying or swimming. It allows for more movement instead of just the normal x squares per round.
 

I have another thought about this.

maybe a combo of:

base move is set by

((Str mod + Con mod + Dex mod) +10)

You also get run as a skill but instead of a DC all the time, a base boost for every 5th level in the skill adds +1m.

If you want to push yourself then a DC is set, depending on the amount of increase and the
exta amounts of MA you want to use during the round.

I am looking at flight as a skill as well.

You can suddenly gets wings as a player and why should you be good at using them instantly?
 

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