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[Nexus] Run as a skill
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<blockquote data-quote="Aussiegamer" data-source="post: 3194388" data-attributes="member: 19601"><p>Run as a skill</p><p>I am trying for a way to allow creatures to increase their base movement, and to include run as a skill.</p><p></p><p><strong> Run </strong></p><p>This allows a creature to move faster than its standard Move Action during a single round. This is used for any movement, such as running, swimming or flying in one round.</p><p></p><p><strong> Speed Definition </strong></p><p>Walk: Single action move, unlimited turns.</p><p>Run: Full round action move up to 4x move, 1 45-degree turn.</p><p></p><p><strong> Base DC: </strong> 0 (Con mod)</p><p></p><p><strong> DC Mods </strong></p><p>Walk:</p><p>+1m to base speed: +2</p><p>Run:</p><p>Each base distance block (BDB) after base distance: +5 (rounded up)</p><p></p><p>Both:</p><p>Rough terrain: +2</p><p></p><p><strong>Base Distance</strong></p><p>10m (medium)</p><p>Armour Penalty applies.</p><p>Each creature size change: </p><p>Smaller: -2m</p><p>Larger: +2m</p><p></p><p><strong>Rest</strong></p><p>No movement during a round, except a 2m step.</p><p></p><p><strong>Recovery</strong></p><p>If the creature does not stop all movement, a 2m step allowed (resting), the DC stack from the prior checks.</p><p>For each check attempted the creature must rest for 1 round.</p><p></p><p></p><p><em>Example:</em></p><p>A medium creature wants to move over some open flat ground.</p><p>Distance is 14m, thus either an increased MA of +4, or as a FR move.</p><p>Walk DC: 0 + 8 (+4m to base 10m) = 8 (MA)</p><p>Run DC: 0 + 5 (1 BDB) = 5 (FRA)</p><p></p><p>A medium creature wants to run over some open flat ground.</p><p>Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)</p><p>Run DC: 0 + 20 (4 BDB) = 20 (FRA)</p><p></p><p>A large creature wants to run over some open flat ground.</p><p>Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!)</p><p>Run DC: 0 + 15 (3 BDB) = 15 (FRA)</p><p></p><p>A medium creature wants to run over some open flat ground for a second round.</p><p>Distance is another 20m, thus a FR move. </p><p>Run DC: 0 + 20 (4 BDB) = 20 (FRA) (1st round)</p><p>Run DC: 20 + 5 (1 BDB) = 25 (2nd round)</p><p></p><p><strong>Feat Changed</strong></p><p><strong>Endurance</strong></p><p>Reduces the stacking DC by 25%. Thus a 20 from above example becomes a 15.</p><p></p><p><strong>Run</strong></p><p>Allows a second 45-degree turn when running, and grants a +2 to all run checks.</p><p>Both the 45-degree turns can be taken as a single 90-degree turn.</p><p></p><p><strong>New Feat</strong></p><p><strong>Endurance, Improved</strong></p><p>Reduces the stacking DC from 25% to 50%.</p><p></p><p><strong>Run, Improved</strong></p><p>Increases the +2 to all run checks to +4.</p><p></p><p><em>Note:</em></p><p><em>Charges will now require a run check. And are treated as still a single attack as a part of a FRA.</em></p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3194388, member: 19601"] Run as a skill I am trying for a way to allow creatures to increase their base movement, and to include run as a skill. [b] Run [/b] This allows a creature to move faster than its standard Move Action during a single round. This is used for any movement, such as running, swimming or flying in one round. [b] Speed Definition [/b] Walk: Single action move, unlimited turns. Run: Full round action move up to 4x move, 1 45-degree turn. [b] Base DC: [/b] 0 (Con mod) [b] DC Mods [/b] Walk: +1m to base speed: +2 Run: Each base distance block (BDB) after base distance: +5 (rounded up) Both: Rough terrain: +2 [B]Base Distance[/B] 10m (medium) Armour Penalty applies. Each creature size change: Smaller: -2m Larger: +2m [B]Rest[/B] No movement during a round, except a 2m step. [B]Recovery[/B] If the creature does not stop all movement, a 2m step allowed (resting), the DC stack from the prior checks. For each check attempted the creature must rest for 1 round. [I]Example:[/I] A medium creature wants to move over some open flat ground. Distance is 14m, thus either an increased MA of +4, or as a FR move. Walk DC: 0 + 8 (+4m to base 10m) = 8 (MA) Run DC: 0 + 5 (1 BDB) = 5 (FRA) A medium creature wants to run over some open flat ground. Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!) Run DC: 0 + 20 (4 BDB) = 20 (FRA) A large creature wants to run over some open flat ground. Distance is 48m, thus a FR move. (Could be attempt as single but the DC would be huge!) Run DC: 0 + 15 (3 BDB) = 15 (FRA) A medium creature wants to run over some open flat ground for a second round. Distance is another 20m, thus a FR move. Run DC: 0 + 20 (4 BDB) = 20 (FRA) (1st round) Run DC: 20 + 5 (1 BDB) = 25 (2nd round) [B]Feat Changed Endurance[/B] Reduces the stacking DC by 25%. Thus a 20 from above example becomes a 15. [B]Run[/B] Allows a second 45-degree turn when running, and grants a +2 to all run checks. Both the 45-degree turns can be taken as a single 90-degree turn. [B]New Feat Endurance, Improved[/B] Reduces the stacking DC from 25% to 50%. [B]Run, Improved[/B] Increases the +2 to all run checks to +4. [I]Note: Charges will now require a run check. And are treated as still a single attack as a part of a FRA.[/I] [/QUOTE]
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