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[Nexus] Run as a skill
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<blockquote data-quote="Aussiegamer" data-source="post: 3198530" data-attributes="member: 19601"><p>hide and silent move are not that strong that they can not be combined into a stealth skill which uses the two of them any way. If you are going to move around as a thief type then you need them both, and the use of two skill points to do that is for 1 too many.</p><p></p><p>same with spot and listen really just a part of the overall awareness of the creatures surroundings.</p><p></p><p>most modern games don't have sneak attack thus the FF from invisible does not generate that type of damage. I don't have sneak either.</p><p></p><p>They are not useful for those in heavy armour still.</p><p></p><p>I do agree making 1 skill too good makes it too good. Thus my reversations about lifting and running.</p><p></p><p>As is running skill is used for extra movement for swim, fly or run <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>Balance seems to fit with tumble and thus I see them really as one. As most never use balance any way.</p><p></p><p>I, in the end, will not join the physical skills together, but add lifting as a skill. As it fits the idea of everything is not set to a limit but can be improved which seems to be what I am going for.</p><p></p><p>I have given more skill points, and you can learn more above the free ones by going to uni or tafe or school or the gym etc.</p><p></p><p>This is in development so I am not settled yet on the final look.</p><p></p><p>What about the skill set up? does it look OK? too hard? too easy? confusing???????</p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 3198530, member: 19601"] hide and silent move are not that strong that they can not be combined into a stealth skill which uses the two of them any way. If you are going to move around as a thief type then you need them both, and the use of two skill points to do that is for 1 too many. same with spot and listen really just a part of the overall awareness of the creatures surroundings. most modern games don't have sneak attack thus the FF from invisible does not generate that type of damage. I don't have sneak either. They are not useful for those in heavy armour still. I do agree making 1 skill too good makes it too good. Thus my reversations about lifting and running. As is running skill is used for extra movement for swim, fly or run :) Balance seems to fit with tumble and thus I see them really as one. As most never use balance any way. I, in the end, will not join the physical skills together, but add lifting as a skill. As it fits the idea of everything is not set to a limit but can be improved which seems to be what I am going for. I have given more skill points, and you can learn more above the free ones by going to uni or tafe or school or the gym etc. This is in development so I am not settled yet on the final look. What about the skill set up? does it look OK? too hard? too easy? confusing??????? [/QUOTE]
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[Nexus] Run as a skill
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